Difference between revisions of "Uncanny Dodge"
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| cooldown = 3 turns | | cooldown = 3 turns | ||
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+ | {{clear}} | ||
+ | == Status effect == | ||
+ | {{Ability Infobox | ||
+ | | image = Uncanny Dodge ability.png | ||
+ | | type = buff | ||
+ | | name = Uncanny Dodge | ||
+ | | description = This character will dodge a regular or special melee attack for each stack of this effect. | ||
+ | | duration = 2 turns | ||
+ | | maxstacks = 3 | ||
+ | }} | ||
+ | |||
+ | Starts at 3 stacks. Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes. | ||
Revision as of 05:32, 15 November 2014
Feat
Uncanny Dodge | |
Grants you an ability that when activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you. Cooldown: 3 turns. | |
Requirements |
History
- 0.1.11.0 - now allows you to dodge next three melee attacks instead of just one, but cooldown is increased to 3 turns (up from 2)
- 0.1.8.0 - feat introduced
Ability
Uncanny Dodge | |
When activated this ability will cause you to dodge the next 3 regular or special melee attacks targeted against you. | |
Cooldown: 3 turns |
Status effect
Uncanny Dodge | |
This character will dodge a regular or special melee attack for each stack of this effect. | |
Duration: 2 turns | |
Max stacks: 3 |
Starts at 3 stacks. Note that any help you gain from uncanny dodge happens during enemy turns after you activate it, so it lasts only for one turn for practical purposes.
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