Difference between revisions of "Cryostasis"
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| description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | | description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | ||
| apcost = 10 | | apcost = 10 | ||
− | | psicost = | + | | psicost = 50 |
| range = 10.0 | | range = 10.0 | ||
| cooldown = 8 turns | | cooldown = 8 turns |
Revision as of 16:37, 27 March 2015
Cryostasis | |
Metathermics (35 skill required) | |
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | |
Action Points: 10 | |
Psi: 50 | |
Range: 10.0 | |
Cooldown: 8 turns |
Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)
Chance to resist the freezing effect is based on target's FortitudeVerify against attacker's effective Metathermics skill.
Trainers
- Quinton in South Gate Station (Note: Quinton's quest rewards you with a free psi ability)
Related feats