Difference between revisions of "Bleeding Wound"

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* [[Rend]] attack of old [[rathound]]s
 
* [[Rend]] attack of old [[rathound]]s
 
* [[Cut-Throat]] feat
 
* [[Cut-Throat]] feat
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* [[7.62mm Micro-Shrapnel Round]]s
 
* [[Bear Trap]]s
 
* [[Bear Trap]]s
 
* [[Boots|Bladed Boots]]
 
* [[Boots|Bladed Boots]]

Revision as of 01:26, 31 March 2015

Bleeding Wound icon

Bleeding Wound
Bleeding for X damage every turn.
Duration: 3 turns

Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.

Sources

Related feats

  • Cut-Throat (knife attack, extremely powerful bleeding wound)
  • Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
  • Kneecap Shot (causes similar effect, bleeding Knee Wound)
  • Taste for Blood (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
  • Vile Weaponry (applies infected wound with bleeding wound)