Difference between revisions of "Bleeding Wound"
Jump to navigation
Jump to search
m |
m |
||
Line 14: | Line 14: | ||
* [[Rend]] attack of old [[rathound]]s | * [[Rend]] attack of old [[rathound]]s | ||
* [[Cut-Throat]] feat | * [[Cut-Throat]] feat | ||
+ | * [[7.62mm Micro-Shrapnel Round]]s | ||
* [[Bear Trap]]s | * [[Bear Trap]]s | ||
* [[Boots|Bladed Boots]] | * [[Boots|Bladed Boots]] |
Revision as of 01:26, 31 March 2015
Bleeding Wound | |
Bleeding for X damage every turn. | |
Duration: 3 turns |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)