Difference between revisions of "Merchants"

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(→‎Trader list: syntax fix, DC additions)
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{{columns|3|
 
{{columns|3|
;General store
+
'''General store'''
 
* [[Becket]] (Free Drones Base)
 
* [[Becket]] (Free Drones Base)
 
* [[Bobby]] (Foundry)
 
* [[Bobby]] (Foundry)
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* [[Marty]] (Upper Underrail)
 
* [[Marty]] (Upper Underrail)
  
;Assorted junk
+
'''Assorted junk'''
 
* [[Colton]] (Junkyard)
 
* [[Colton]] (Junkyard)
 
* [[Dirty Tom]] (Core City)
 
* [[Dirty Tom]] (Core City)
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* [[Old Jonas]] (South Gate Station)
 
* [[Old Jonas]] (South Gate Station)
 
* [[Rude Rob]] (Hanging Rat)
 
* [[Rude Rob]] (Hanging Rat)
 +
* [[Leo]] (Deep Caverns)
  
;Weapons/armor
+
'''Armory'''
 
* [[Blaine]] (Under-passages)
 
* [[Blaine]] (Under-passages)
 
* [[Fraser]] (Fort Apogee)
 
* [[Fraser]] (Fort Apogee)
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* [[Oskar]] (Core City)
 
* [[Oskar]] (Core City)
 
* [[Efreitor Hanna]] (Institute of Tchort)
 
* [[Efreitor Hanna]] (Institute of Tchort)
 +
* [[Rassophore Prevlic]] (Cytosine Outpost)
  
; Chemical weaponry
+
'''Chemical weaponry'''
 
* [[Fixer]] (Junkyard)
 
* [[Fixer]] (Junkyard)
  
;Stealthy stuff  
+
'''Stealthy stuff'''
 
* [[Deacon]] (Rail Crossing)
 
* [[Deacon]] (Rail Crossing)
 
* [[Jack Quicksilver]]
 
* [[Jack Quicksilver]]
  
;Electronics
+
'''Electronics'''
 
* [[Buzzer]] (Rail Crossing)
 
* [[Buzzer]] (Rail Crossing)
 
* [[Ezra]] (South Gate Station)
 
* [[Ezra]] (South Gate Station)
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* [[Investigator Kiro]] (Institute of Tchort)
 
* [[Investigator Kiro]] (Institute of Tchort)
  
;Mechanical components
+
'''Mechanical components'''
 
* [[Bryan]] (Foundry)
 
* [[Bryan]] (Foundry)
 
* [[Harold]] (South Gate Station)
 
* [[Harold]] (South Gate Station)
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* [[Travis]] (Rail Crossing)
 
* [[Travis]] (Rail Crossing)
  
;Metals
+
'''Metals'''
 
* [[Leonie]] (Foundry)
 
* [[Leonie]] (Foundry)
  
;Food
+
'''Food'''
 
* [[Barkeeper (Foundry)]]
 
* [[Barkeeper (Foundry)]]
 
* [[Barkeeper (Rail Crossing)]]
 
* [[Barkeeper (Rail Crossing)]]
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* [[Theodore]] (Institute of Tchort)
 
* [[Theodore]] (Institute of Tchort)
  
;Pharmacy
+
'''Pharmacy'''
 
* [[Anastasia]] (Fort Apogee)
 
* [[Anastasia]] (Fort Apogee)
 
* [[Doc (Rail Crossing)]]
 
* [[Doc (Rail Crossing)]]
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* [[Jerre Franz]] (Institute of Tchort)
 
* [[Jerre Franz]] (Institute of Tchort)
  
;Biologist
+
'''Biologist'''
 
* [[Quinton]] (South Gate Station)
 
* [[Quinton]] (South Gate Station)
 
* [[Investigator Vuk]] (Institute of Tchort)
 
* [[Investigator Vuk]] (Institute of Tchort)
  
;Plants
+
'''Plants'''
 
* [[Kimi]] (Junkyard)
 
* [[Kimi]] (Junkyard)
  
;Organs
+
'''Organs'''
 
* [[Messer]] (Foundry)
 
* [[Messer]] (Foundry)
  
;Hunting supplies
+
'''Hunting supplies'''
 
* [[Big Bret]] (South Gate Station)
 
* [[Big Bret]] (South Gate Station)
 
* [[Fredd]] (Camp Hathor)
 
* [[Fredd]] (Camp Hathor)
  
;Useless junk
+
'''Useless junk'''
 
* [[Al Fabet]] (Core City)
 
* [[Al Fabet]] (Core City)
 
}}
 
}}

Revision as of 20:04, 18 January 2016

For an alphabetical list of trader NPCs, see Category:Traders.
For a list of items by trader category, see Category:Trader categories.

Traders, merchants or vendors are NPCs who trade items with the player.

Trading interface

The trading interface
  • You can't see the exact value of your trade, but the Refuses/Accepts bar should give you a rough idea
  • Alt-click or double-click items to quickly send them to trade
  • Shift-click items to split stacks
  • Reset button sends requested and offered items back
  • Auto button uses available currency items to equalize the trade
  • Trade button completes the trade
  • Offered items overlaid with X won't be accepted by the trader

Trader properties

Prices

The price modifier for items you purchase usually starts at 200% and can be lowered with your mercantile skill. Some traders may also offer you better deals than others.

Currency is always valued at its base value, without any price modifiers. Traders usually only accept local currencies in trade.

Currency Value Accepted in
SGS Credits.png SGS Credits 10 South Gate Station (local currency)
Stygian Coin.png Stygian Coin 30 Everywhere in South Underrail
United Stations Dollar.png United Stations Dollar 50 United Stations and Protectorate bases

Restocking

Most merchant stores are restocked every 90 minutes. Higher level items or entirely new items will be available in some stores based on game progression. (e.g. TNT Charges in SGS armory)

Items bought

Traders usually buy only certain types of items, and only in limited amounts. Salesman feat increases the amount of items you can sell.

These limits reset when their inventory is restocked.

Trader list

A list of merchants by their trade.

General store

Assorted junk

Armory

Chemical weaponry

Stealthy stuff

Electronics

Mechanical components

Metals

Food

Pharmacy

Biologist

Plants

Organs

Hunting supplies

Useless junk