Difference between revisions of "Find EMP device"

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Once you have the [[Strange Power Cell]], return to Myles in Rail Crossing.
 
Once you have the [[Strange Power Cell]], return to Myles in Rail Crossing.
  
Although disable plasma walkers will make you a lot easier to sneak past through faceless and enter the shop from back door to rescue Buzzer, or very helpful with your front door assault, they will also disable Buzzer's Turrets witch can help you defeat [[Faceless Mindreader]]
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Although disabling the plasma walkers will make it a lot easier to sneak past the faceless and enter the shop from back door to rescue Buzzer—or very helpful with your front door assault—they will also disable Buzzer's turrets which can help you defeat [[Faceless Mindreader]].
 
 
And once you turn the device on, the Plasma Walker and Turrets will always making shut down noises. Make your every visit to Buzzer's shop very annoying except you destroy those Plasma Walker and Turrets. The device itself can't be destroyed or turn off.
 
  
 
{{Missions navbox}}
 
{{Missions navbox}}
 
[[Category:Quests]]
 
[[Category:Quests]]

Revision as of 13:37, 11 July 2016

Disable plasma walkers
Sidequest

Active pulse capacitor.png
Quest information
Location Abandoned Warehouse
Given by Captain Harve
Rewards ? classic XP / 1 oddity XP
Disables Faceless' robots
Related quests
Assist Rail Crossing
Get rid of the Faceless
Save Buzzer

Captain Herve tells you Myles knows how to disable the faceless plasma walkers.

Objectives

  • Retrieve the strange electronic device from the abandoned warehouse southwest of the Rail Crossing and bring it to Myles

Walkthrough

Myles is not willing to help you, so you have to pay him 200 Charon (150 Charon with 30 Mercantile), or convince him to help you (50 Persuasion needed).

Head to Abandoned Warehouse, south of Rail Crossing. You will meet an ironhead gang on the way. The entrance to the warehouse is behind their camp.

Initially the entire warehouse seems to be abandoned and without power, thus its elevators won't work. However, a strange device with numerous power cables connected to it can be found in one of the first floor rooms. This is the active pulse capacitor Myles is looking for.

Removing the capacitor from the device causes the warehouse's power and defenses to jump back on, opening shutter doors to security robot bays, closing the main entrance and powering the elevators. To exit the warehouse after this, one must either hack a security terminal to gain level 2 access required for opening the main entrance, or find a security key card.

Once you have the Strange Power Cell, return to Myles in Rail Crossing.

Although disabling the plasma walkers will make it a lot easier to sneak past the faceless and enter the shop from back door to rescue Buzzer—or very helpful with your front door assault—they will also disable Buzzer's turrets which can help you defeat Faceless Mindreader.