Difference between revisions of "Mechanics"
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== Related items == | == Related items == | ||
− | {{ | + | {{columns|3| |
+ | Weapons | ||
+ | * [[Blueprint: Assault Rifle]] | ||
+ | * [[Blueprint: Chemical Pistol]] | ||
+ | * [[Blueprint: Combat Gloves]] | ||
+ | * [[Blueprint: Combat Knife]] | ||
+ | * [[Blueprint: Crossbow]] | ||
+ | * [[Blueprint: Pistol]] | ||
+ | * [[Blueprint: Sledgehammer]] | ||
+ | * [[Blueprint: SMG]] | ||
+ | * [[Blueprint: Sniper Rifle]] | ||
+ | |||
+ | Armor | ||
+ | * [[Blueprint: Boots]] | ||
+ | * [[Blueprint: Goggles]] | ||
+ | * [[Blueprint: Metal Armor]] | ||
+ | * [[Blueprint: Metal Helmet]] | ||
+ | * [[Blueprint: Riot Gear]] | ||
+ | * [[Blueprint: Tactical Vest]] | ||
+ | |||
+ | Combat utilities and traps | ||
+ | * [[Blueprint: Bear Trap]] | ||
+ | * [[Blueprint: Caltrops]] | ||
+ | * [[Blueprint: Chemical Blob Trap]] | ||
+ | * [[Blueprint: Mechanical Bolt]] | ||
+ | * [[Blueprint: Throwing Knives]] | ||
+ | |||
+ | Special bullets | ||
+ | * [[Blueprint: Acid Bullets]] | ||
+ | * [[Blueprint: Contaminated Bullets]] | ||
+ | * [[Blueprint: Explosive Bullets]] | ||
+ | * [[Blueprint: Incendiary Bullets]] | ||
+ | * [[Blueprint: Micro-Shrapnel Bullets]] | ||
+ | * [[Blueprint: Shock Bullets]] | ||
+ | |||
+ | Mechanical item processing | ||
+ | * [[Blueprint: Disassemble Item]] | ||
+ | * [[Blueprint: Infused Leather]] | ||
+ | * [[Blueprint: Recycle Item]] | ||
+ | * [[Blueprint: Repair Kit]] | ||
+ | |||
+ | Low mechanics requirement only (5-15) | ||
+ | * [[Blueprint: EMP Grenade]] | ||
+ | * [[Blueprint: EMP Mine]] | ||
+ | * [[Blueprint: Energy Pistol]] | ||
+ | * [[Blueprint: Flashbang]] | ||
+ | * [[Blueprint: Gas Grenade]] | ||
+ | * [[Blueprint: Hand Grenade]] | ||
+ | * [[Blueprint: Mine]] | ||
+ | }} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 15:18, 15 July 2016
Mechanics is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.
It can also be used to repair mechanical devices that are not items.
You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Weapons
- Blueprint: Assault Rifle
- Blueprint: Chemical Pistol
- Blueprint: Combat Gloves
- Blueprint: Combat Knife
- Blueprint: Crossbow
- Blueprint: Pistol
- Blueprint: Sledgehammer
- Blueprint: SMG
- Blueprint: Sniper Rifle
Armor
- Blueprint: Boots
- Blueprint: Goggles
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Riot Gear
- Blueprint: Tactical Vest
Combat utilities and traps
- Blueprint: Bear Trap
- Blueprint: Caltrops
- Blueprint: Chemical Blob Trap
- Blueprint: Mechanical Bolt
- Blueprint: Throwing Knives
Special bullets
- Blueprint: Acid Bullets
- Blueprint: Contaminated Bullets
- Blueprint: Explosive Bullets
- Blueprint: Incendiary Bullets
- Blueprint: Micro-Shrapnel Bullets
- Blueprint: Shock Bullets
Mechanical item processing
- Blueprint: Disassemble Item
- Blueprint: Infused Leather
- Blueprint: Recycle Item
- Blueprint: Repair Kit
Low mechanics requirement only (5-15)
|