Difference between revisions of "Pacify Psycho"

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| location = [[Institute of Tchort]]
 
| location = [[Institute of Tchort]]
 
| givenby  = [[Principal Investigator Rista]]
 
| givenby  = [[Principal Investigator Rista]]
| rewards  = ? classic XP / ? oddity XP<br>? [[Stygian Coin]]
+
| rewards  = 6000 classic XP / 3 oddity XP<br>400 [[Stygian Coin]]<br>Permission to use faculty store
 
| related  = [[Disease-resistant DNA]]<br>[[Forsaken Island Behemoth]]
 
| related  = [[Disease-resistant DNA]]<br>[[Forsaken Island Behemoth]]
 
| previous =  
 
| previous =  

Revision as of 23:40, 24 August 2017

Pacify Psycho
Sidequest

Stunned Psycho.png
Quest information
Location Institute of Tchort
Given by Principal Investigator Rista
Rewards 6000 classic XP / 3 oddity XP
400 Stygian Coin
Permission to use faculty store
Related quests
Disease-resistant DNA
Forsaken Island Behemoth

When you first meet with Rista, a sudden problem pops up...

Objectives

  • Psycho, one of the dangerous NPS specimens has escaped its enclosure at the Institute of Tchort. You are given a portable neural pacifier to use on the creature, but you can only do so after you weaken and incapacitate it. If Psycho is accidentally killed, the consequences will be dire.

Walkthrough

Head to the lower level of the genetics lab. There you will find a special psi-beetle, Psycho, on the loose.

Damage Psycho until its health is fairly low (around 70) and then stun or incapacitate it. It should turn neutral and become permanently stunned, allowing you to approach it and attach the Portable Neural Pacifier Rista gave you.

Once the pacifier is attached, return to Rista.