Difference between revisions of "Combo"
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(1.0.1.8 changes) |
WikimanBot (talk | contribs) |
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| duration = 1 turn | | duration = 1 turn | ||
| maxstacks = 3 | | maxstacks = 3 | ||
+ | }} | ||
+ | {{clear}} | ||
+ | |||
+ | == Specializations == | ||
+ | {{Specialization | ||
+ | | name = Damage | ||
+ | | max = | ||
+ | | text = Increases the bonus damage by additional {0}% for each specialization point. | ||
+ | }} | ||
+ | {{Specialization | ||
+ | | name = Stun Chance | ||
+ | | max = | ||
+ | | text = Increases the chance to stun the target by additional {0}% for each specialization point. | ||
}} | }} | ||
Revision as of 05:40, 11 October 2017
Combo is a feat and a status effect.
Feat
History
- 1.0.1.8 - now has 20% chance to stun (down from 100%)
- 0.1.14.0 - melee requirement increased from 50 to 65
- 0.1.11.0 - feat introduced
Status effect
Combo | |
If you land three consecutive damage dealing unarmed or fist weapon attacks against a single target in a single turn, the third attack will deal 100% bonus damage and stun the target for 1 turn. | |
Duration: 1 turn | |
Max stacks: 3 |
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the bonus damage by additional {0}% for each specialization point.
- Stun Chance ( levelExpression error: Unexpected > operator.) — Increases the chance to stun the target by additional {0}% for each specialization point.
|