Difference between revisions of "Taste for Blood"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Taste for Blood effect.png | | image = Taste for Blood effect.png | ||
− | | | + | | nature = beneficial |
| name = Taste for Blood | | name = Taste for Blood | ||
| description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. | | description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. |
Revision as of 07:57, 31 July 2018
Taste for Blood is a feat and a status effect.
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds. Expires after 1 turn if not refreshed. | |
Requirements
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History
- 1.0.1.8 - no longer reduces AP cost
- 0.1.14.0 - killing blows now grant a single stack
- 0.1.13.0 - max stacks changed from 20 to 10
- 0.1.11.0 - feat introduced
Status effect
Taste for Blood | |
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 10 |
The AP cost reduction is rounded to nearest integer.
- 0-2 stacks: normal AP cost
- 3-7 stacks: -1 AP cost
- 8-10 stacks: -2 AP cost
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Further increases the melee damage bonus per stack by {0}% for each specialization point.
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