Difference between revisions of "Biology"
Jump to navigation
Jump to search
(expedition medicine blueprints) |
(Related items) |
||
Line 36: | Line 36: | ||
* {{Itemlink|Blueprint: Aegis}} (60) | * {{Itemlink|Blueprint: Aegis}} (60) | ||
* {{Itemlink|Blueprint: Irongut}} (60) | * {{Itemlink|Blueprint: Irongut}} (60) | ||
+ | * {{Itemlink|Blueprint: Psi Reinvigorator}} (60) | ||
* {{Itemlink|Blueprint: Coagulation Shot}} (60) | * {{Itemlink|Blueprint: Coagulation Shot}} (60) | ||
* {{Itemlink|Blueprint: Psionic Accelerator}} (60) | * {{Itemlink|Blueprint: Psionic Accelerator}} (60) |
Revision as of 11:01, 28 September 2019
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
Blueprint: Psi Booster (15)
Blueprint: Health Hypo (25)
Blueprint: Morphine Shot (25)
Blueprint: Jumping Bean (35)
Blueprint: Adrenaline Shot (40)
Blueprint: Advanced Health Hypo (50)
Blueprint: Twitch (50)
Blueprint: Focus Stim (50)
Blueprint: Aegis (60)
Blueprint: Irongut (60)
Blueprint: Psi Reinvigorator (60)
Blueprint: Coagulation Shot (60)
Blueprint: Psionic Accelerator (60)
Blueprint: Trance (70)
Blueprint: Hypercerebrix (70)
Blueprint: Bullhead (80)
Blueprint: Third Eye (95)
Blueprint: Super Health Hypo (100)
Blueprint: Regenerative Mixture (115)
Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
Blueprint: Bear Trap
Blueprint: Caltrops
Blueprint: Chemical Bolt
Blueprint: Throwing Knives
Blueprint: Contaminated Bullets
Blueprint: Gas Grenade
Armor
|