Difference between revisions of "Tailoring"
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(→Related items: added blueprints from 1.1.1.0 core city factions update) |
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* {{Itemlink|Blueprint: Infused Leather}} | * {{Itemlink|Blueprint: Infused Leather}} | ||
− | Low tailoring requirement (10) | + | Low tailoring requirement (10-25) |
* {{Itemlink|Blueprint: Incendiary Grenade}} | * {{Itemlink|Blueprint: Incendiary Grenade}} | ||
+ | * {{Itemlink|Blueprint: Throwing Net}} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 22:05, 6 December 2019
Tailoring is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Tailoring is used mainly for crafting armors with fabric and leather components.
You can get a 15% bonus to Tailoring when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Most armorcrafting
- Blueprint: Leather Armor
- Blueprint: Tactical Vest
- Blueprint: Riot Gear
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Balaclava
- Blueprint: Boots
- Blueprint: Tabi Boots
Processing fabric/leather items
- Blueprint: Disassemble Item
- Blueprint: Recycle Item
- Blueprint: Repair Kit
- Blueprint: Infused Leather
Low tailoring requirement (10-25)
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