Difference between revisions of "Intelligence"
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Drugs | Drugs | ||
* {{Itemlink|Hypercerebrix}}{{expedition-inline}} (temporary +2 intelligence) | * {{Itemlink|Hypercerebrix}}{{expedition-inline}} (temporary +2 intelligence) | ||
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+ | == Intelligence checks == | ||
+ | {{expand section}} | ||
+ | Intelligence occasionally unlocks new dialog options. | ||
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+ | Up to 9 Intelligence is required to learn all [[Philosophy]] feats. | ||
{{Base abilities navbox}} | {{Base abilities navbox}} | ||
[[Category: Base Abilities]] | [[Category: Base Abilities]] |
Revision as of 12:46, 13 December 2019
Details
Intelligence determines your character's ability to craft items from components of any kind, as well as the ability to concieve and understand complex concepts such as hacking computer terminals and electrical locks. Intelligence also increases your mercantile skill, allowing you to buy and sell items for better prices. No items require intelligence in order to be used or equipped.
As of version 0.2.0.1, psi point regeneration scales with will and intelligence: psi regen = 5 + (will+int)/2
High intelligence score is important for crafters and psionic characters.
Directly affected skills |
Other effects |
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Related feats
See Category:Intelligence feats.
- Increased Intelligence veteran feat increases it by 2.
Related items
Food
- Junkyard Surprise (temporary random base ability effect, can only decrease Intelligence)
Drugs
- Hypercerebrix E (temporary +2 intelligence)
Intelligence checks
- This section needs expansion.
Intelligence occasionally unlocks new dialog options.
Up to 9 Intelligence is required to learn all Philosophy feats.
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