Difference between revisions of "Electronics"
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== Related items == | == Related items == | ||
+ | {{columns|3| | ||
+ | Processing items | ||
+ | * {{Itemlink|Blueprint: Disassemble Item}} | ||
+ | * {{Itemlink|Blueprint: Recycle Item}} | ||
+ | * {{Itemlink|Blueprint: Repair Kit}} | ||
+ | |||
Electrical weaponry | Electrical weaponry | ||
* {{Itemlink|Blueprint: EMP Grenade}} | * {{Itemlink|Blueprint: EMP Grenade}} | ||
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* {{Itemlink|Pneumatic Hammer}} | * {{Itemlink|Pneumatic Hammer}} | ||
* {{Itemlink|Smart Module}} | * {{Itemlink|Smart Module}} | ||
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− | |||
− | |||
− | |||
− | |||
Energy cores | Energy cores | ||
* {{Itemlink|Plasma Core}} | * {{Itemlink|Plasma Core}} | ||
+ | }} | ||
{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 07:56, 16 January 2020
Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing items
Electrical weaponry
- Blueprint: EMP Grenade
- Blueprint: EMP Mine
- Blueprint: Energy Pistol
- Blueprint: Shock Bolt
- Blueprint: Shock Bullets
- Blueprint: T.N.T. Charge
- Blueprint: Taser
Electrical equipment
- Blueprint: Cloaking Device
- Blueprint: Energy Shield Emitter
- Blueprint: Goggles
- Blueprint: Psionic Headband
- Galvanic Vest (component)
- Regenerative Vest (component)
Weapon enhancements
- Anatomically-Aware Scope
- Electroshock Generator
- High Resolution Digital Scope
- Laser Sight
- Pneumatic Hammer
- Smart Module
Energy cores
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