Difference between revisions of "Biology"
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== Related items == | == Related items == | ||
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Processing biological materials | Processing biological materials | ||
* {{Itemlink|Blueprint: Extract Humour}} | * {{Itemlink|Blueprint: Extract Humour}} | ||
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* {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | * {{Itemlink|Sea Wyrm Scales}}{{expedition-inline}} | ||
* {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | * {{Itemlink|Infused Sea Wyrm Scales}}{{expedition-inline}} | ||
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{{Skills navbox}} | {{Skills navbox}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 08:00, 16 January 2020
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
Blueprint: Psi Booster (15)
Blueprint: Health Hypo (25)
Blueprint: Morphine Shot (25)
Blueprint: Jumping Bean (35)
Blueprint: Adrenaline Shot (40)
Blueprint: Advanced Health Hypo (50)
Blueprint: Twitch (50) E
Blueprint: Focus Stim (50)
Blueprint: Aegis (60)
Blueprint: Irongut (60)
Blueprint: Psi Reinvigorator (60)
Blueprint: Coagulation Shot (60) E
Blueprint: Psionic Accelerator (60) E
Blueprint: Trance (70)
Blueprint: Hypercerebrix (70) E
Blueprint: Bullhead (80)
Blueprint: Third Eye (95) E
Blueprint: Super Health Hypo (100)
Blueprint: Regenerative Mixture (115)
Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
Blueprint: Bear Trap
Blueprint: Caltrops
Blueprint: Chemical Bolt
Blueprint: Throwing Knives
Blueprint: Contaminated Bullets
Blueprint: Gas Grenade
Armor
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