Difference between revisions of "Improve camp defenses"

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** Find functional naval mines in LemCo (examine them to determine if they are functional)
 
** Find functional naval mines in LemCo (examine them to determine if they are functional)
 
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]
 
** Arrange the transportation of Naval Mines to Arch Island with [[Ferryman]]
*** Negotiate with Ferryman to transport the mines for 1000 Stygian Coins or 500 with ? [[Mercantile]]
+
*** Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with [[Mercantile]]
 
*** Dispatch all the enemies in the zone where the naval mines are stored
 
*** Dispatch all the enemies in the zone where the naval mines are stored
 
*** Summon Ferryman via [[NavCom Device]]
 
*** Summon Ferryman via [[NavCom Device]]

Revision as of 19:29, 17 August 2020

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This page contains content from Underrail: Expedition expansion.
Improve Camp Defenses
Sidequest

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Quest information
Location Black Sea Expedition Camp
Given by Marcus
Rewards 3050 classic XP / 3 oddity XP
This section needs expansion.

After defending Black Sea Expedition Camp from the serpentborn and getting settled in, Marcus tells you that the camp is generally lacking defenses, and that any improvements would help.

Objectives

This section needs expansion.
  • The camp is under persistent attacks and any improvements to its defenses would be welcome. Marcus suggests trying to learn about and activate the island's latent security systems or recovering any useful equipment.
  • You've discovered functional naval mines which could be deployed around the camp island. You only need someone to ferry them there.
  • The statues found in and outside NFT facilities are in fact latent bots which possess combat abilities to varying degrees. Perhaps some can be used in bolstering the camp's defenses.
  • You've found a way to activate the Arch Keep's defense turrets.

Walkthrough

This section needs expansion.
  • Repair Naga Protector
    • You must replace the Energy Core, the worst energy core will be used if there are multiple in the inventory (70 Electronics works)
      • Energy core quality determines how many shots the protector can take before it runs out of energy; once active, speak to it repeatedly until it tells you its remaining charge capacity
    • You also must repair the AI (70 Electronics is not enough)
      • It's possible to use Huxkey to reprogram the AI (with 100 hacking); designate both yourself and Aegis as allies
  • Deploy naval mines
    • Find functional naval mines in LemCo (examine them to determine if they are functional)
    • Arrange the transportation of Naval Mines to Arch Island with Ferryman
      • Negotiate with Ferryman to transport the mines for 700 Stygian Coins or 600 with Mercantile
      • Dispatch all the enemies in the zone where the naval mines are stored
      • Summon Ferryman via NavCom Device
    • Alternatively it's possible to arrange the transportation of Naval Mines to Arch Island with Aegis by speaking to Marcus over the NavCom Device if you have successfully negotiated passage for unarmed Aegis laborers into pirate-controlled waters
  • Place traps
    • While this earns no XP, is not an official part of the quest, and doesn't affect the auto-resolve chances, it can help immensely when manually participating in defense.
    • Even with no skill points in Traps, the player can place regular Bear Traps and spread all types of Caltrops around the beach, which are effective at intercepting enemy melee attackers since they often do not attempt to avoid the Traps.
      • Poisoned Caltrops, such as Cave Ear Poison which reduces enemy Perception by 5 can be placed in blind spots behind the various rocks (where enemy Crossbow users like to use hit and run tactics) in order to flush them out.
      • To loot enemy bodies after the battle, acquire a pair of Metal Boots which grant immunity to Caltrops.
    • Acquiring the Lemurian Engineer Suit from the Nexus of Technology (+20 Traps) as well as the Jackknife (+7 Traps) and Trapper's Belt (+15% Traps) can give a player with 0 skill points in Traps ~31 effective skill
      • This allows the player to deploy low tier Frag Mines; Mark I requires 5 Traps while Mark II requires 20 Traps. These are an excellent choice to place right at the edge of the beach where they can hit multiple enemies right as they spawn.
      • This also allows the player to place Bear Traps poisoned with either Burrower Poison (20 Traps) or Cave Ear Poison (30 Traps).

Exterminate all the brutes!

The Natives will cease attacking the camp if Bænkräster, Eldrän, Øyensørm and Magnar are dead. Yahota will report no activity, and no lights.