Difference between revisions of "Taste for Blood"
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(updated as of 1.0.1.8 changes) |
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| nature = beneficial | | nature = beneficial | ||
| name = Taste for Blood | | name = Taste for Blood | ||
− | | description = Melee damage increased by 5% | + | | description = Melee damage increased by 5%. |
| duration = 2 turns (10 seconds) | | duration = 2 turns (10 seconds) | ||
| maxstacks = 10 | | maxstacks = 10 | ||
}} | }} | ||
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{{clear}} | {{clear}} | ||
Latest revision as of 22:45, 2 September 2020
Taste for Blood is a feat and a status effect.
Feat
Taste for Blood | |
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds. Expires after 1 turn if not refreshed. | |
Requirements
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Status effect
Taste for Blood | |
Melee damage increased by 5%. | |
Duration: 2 turns (10 seconds) | |
Max stacks: 10 |
Specializations
- Taste for Blood (5 levels) — Further increases the melee damage bonus per stack by 0.2% for each specialization point.
History
Underrail 1.0
- 1.0.1.8 - no longer reduces AP cost
Underrail Alpha
- 0.1.14.0 - killing blows now grant a single stack
- 0.1.13.0 - max stacks changed from 20 to 10
- 0.1.11.0 - feat introduced
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