Difference between revisions of "Guns"
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m (weapon types heading like in Melee) |
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== Details == | == Details == | ||
− | Guns increases your damage and precision with all firearms | + | Guns increases your damage and precision with all firearms, chemical pistols and energy pistols. |
The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | The formula for damage gained from Guns skill is <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics. | ||
+ | |||
+ | == Weapon types == | ||
+ | Guns are split into five distinct main types. | ||
+ | * [[Pistols]] (firearm, energy and chemical) | ||
+ | * [[SMGs]] | ||
+ | * [[Assault Rifles]] | ||
+ | * [[Sniper Rifles]] | ||
+ | * [[Shotguns]] (regular and combat) {{expedition-inline|Expedition}} | ||
== Related feats == | == Related feats == |
Revision as of 13:42, 14 October 2020
Guns is a skill.
Related Base Ability |
Skill Synergies |
|
Details
Guns increases your damage and precision with all firearms, chemical pistols and energy pistols.
The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100)
. See Precision for details on precision mechanics.
Weapon types
Guns are split into five distinct main types.
- Pistols (firearm, energy and chemical)
- SMGs
- Assault Rifles
- Sniper Rifles
- Shotguns (regular and combat) Expedition
Related feats
See Category:Guns feats.
Related items
- Bullet Strap Belt decreases bullet-based firearm reloading AP cost
- Shell Strap Belt decreases shotgun reloading AP cost Expedition
- Category:Guns
- Category:Ammo
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