Difference between revisions of "Biology"
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WikimanBot (talk | contribs) m (→Related items) |
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Poisoned & other bio weaponry | Poisoned & other bio weaponry | ||
− | * {{Itemlink|Blueprint: Bear Trap}} | + | * {{Itemlink|Blueprint: Bear Trap}} (20-150) |
− | * {{Itemlink|Blueprint: Caltrops}} | + | * {{Itemlink|Blueprint: Caltrops}} (20-50) |
− | * {{Itemlink|Blueprint: Chemical Bolt}} | + | * {{Itemlink|Blueprint: Chemical Bolt}} (25-150) |
− | * {{Itemlink|Blueprint: Throwing Knives}} | + | * {{Itemlink|Blueprint: Throwing Knives}} (20-150) |
− | * {{Itemlink|Blueprint: Contaminated Bullets}} | + | * {{Itemlink|Blueprint: Contaminated Bullets}} (20) |
− | * {{Itemlink|Blueprint: Gas Grenade}} | + | * {{Itemlink|Blueprint: Gas Grenade}} (20) |
Armor | Armor |
Revision as of 05:39, 23 June 2021
Biology is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Biology is used mainly for processing biological components, crafting medicine items and poisoned weaponry.
You can get a 15% bonus to Biology when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing biological materials
Medicine and drugs (skill required)
Blueprint: Psi Booster (15)
Blueprint: Health Hypo (25)
Blueprint: Morphine Shot (25)
Blueprint: Jumping Bean (35)
Blueprint: Adrenaline Shot (40)
Blueprint: Advanced Health Hypo (50)
Blueprint: Twitch (50) E
Blueprint: Focus Stim (50)
Blueprint: Aegis (60)
Blueprint: Irongut (60)
Blueprint: Psi Reinvigorator (60)
Blueprint: Coagulation Shot (60) E
Blueprint: Psionic Accelerator (60) E
Blueprint: Trance (70)
Blueprint: Hypercerebrix (70) E
Blueprint: Bullhead (80)
Blueprint: Third Eye (95) E
Blueprint: Super Health Hypo (100)
Blueprint: Regenerative Mixture (115)
Blueprint: Supersoldier Drug (130)
Poisoned & other bio weaponry
Blueprint: Bear Trap (20-150)
Blueprint: Caltrops (20-50)
Blueprint: Chemical Bolt (25-150)
Blueprint: Throwing Knives (20-150)
Blueprint: Contaminated Bullets (20)
Blueprint: Gas Grenade (20)
Armor
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