Difference between revisions of "Flashbang"
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− | '''Flashbangs''' are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. | + | '''Flashbangs''' are special grenades that [[Incapacitated|incapacitate]] enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbangs' incapacitating effect can be resisted with [[Resolve]]. The incapacitation attack rating of flashbangs is fixed (equal to 111 attack skill) and doesn't depend on the character throwing them. |
Helmets crafted with [[Shaded Visor]] can protect against flashbangs, while getting flashbanged with [[Night Vision]] active will also [[Dazed|daze]] for 5 turns. | Helmets crafted with [[Shaded Visor]] can protect against flashbangs, while getting flashbanged with [[Night Vision]] active will also [[Dazed|daze]] for 5 turns. |
Revision as of 22:49, 9 July 2021
Flashbangs are special grenades that incapacitate enemies, allowing re-stealthing or fleeing combat entirely if you can break line of sight. Flashbangs' incapacitating effect can be resisted with Resolve. The incapacitation attack rating of flashbangs is fixed (equal to 111 attack skill) and doesn't depend on the character throwing them.
Helmets crafted with Shaded Visor can protect against flashbangs, while getting flashbanged with Night Vision active will also daze for 5 turns.
Sentry Bots use flashbangs and they also have a chance to drop 1-2 of them as loot. Some human enemies skilled in throwing may use flashbangs as well.
Crafting
As of version 0.1.14.0, flashbangs can be crafted with Blueprint: Flashbang.
Related feats
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