Difference between revisions of "Electronics"
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WikimanBot (talk | contribs) m (→Related items) |
(→Related items: Added skill requirements.) |
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{{columns|3| | {{columns|3| | ||
Processing items | Processing items | ||
− | * {{Itemlink|Blueprint: Disassemble Item}} | + | * {{Itemlink|Blueprint: Disassemble Item}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Recycle Item}} | + | * {{Itemlink|Blueprint: Recycle Item}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Repair Kit}} | + | * {{Itemlink|Blueprint: Repair Kit}} (25/50) |
Electrical weaponry | Electrical weaponry | ||
− | * {{Itemlink|Blueprint: EMP Grenade}} | + | * {{Itemlink|Blueprint: EMP Grenade}} (35-105) |
− | * {{Itemlink|Blueprint: EMP Mine}} | + | * {{Itemlink|Blueprint: EMP Mine}} (35-105) |
− | * {{Itemlink|Blueprint: Energy Pistol}} | + | * {{Itemlink|Blueprint: Energy Pistol}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Shock Bolt}} | + | * {{Itemlink|Blueprint: Shock Bolt}} (20-60) |
− | * {{Itemlink|Blueprint: Shock Bullets}} | + | * {{Itemlink|Blueprint: Shock Bullets}} (20) |
− | * {{Itemlink|Blueprint: T.N.T. Charge}} | + | * {{Itemlink|Blueprint: T.N.T. Charge}} (20) |
− | * {{Itemlink|Blueprint: Taser}} | + | * {{Itemlink|Blueprint: Taser}} (Quality dependent) |
Electrical equipment | Electrical equipment | ||
− | * {{Itemlink|Blueprint: Cloaking Device}} | + | * {{Itemlink|Blueprint: Cloaking Device}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Energy Shield Emitter}} | + | * {{Itemlink|Blueprint: Energy Shield Emitter}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Goggles}} | + | * {{Itemlink|Blueprint: Goggles}} (Quality dependent) |
− | * {{Itemlink|Blueprint: Psionic Headband}} | + | * {{Itemlink|Blueprint: Psionic Headband}} (Quality dependent) |
− | * {{Itemlink|Galvanic Vest (component)}} | + | * {{Itemlink|Galvanic Vest (component)}} (Quality dependent) |
− | * {{Itemlink|Regenerative Vest (component)}} | + | * {{Itemlink|Regenerative Vest (component)}} (Quality dependent) |
Weapon enhancements | Weapon enhancements | ||
− | * {{Itemlink|Anatomically-Aware Scope}} | + | * {{Itemlink|Anatomically-Aware Scope}} (25) |
− | * {{Itemlink|Electroshock Generator}} | + | * {{Itemlink|Electroshock Generator}} (Quality dependent) |
− | * {{Itemlink|High Resolution Digital Scope}} | + | * {{Itemlink|High Resolution Digital Scope}} (30) |
− | * {{Itemlink|Laser Sight}} | + | * {{Itemlink|Laser Sight}} (30) |
− | * {{Itemlink|Pneumatic Hammer}} | + | * {{Itemlink|Pneumatic Hammer}} (Quality dependent) |
− | * {{Itemlink|Smart Module}} | + | * {{Itemlink|Smart Module}} (Quality dependent) |
Energy cores | Energy cores | ||
− | * {{Itemlink|Plasma Core}} | + | * {{Itemlink|Plasma Core}} (Quality dependent) |
}} | }} | ||
Revision as of 16:57, 6 February 2022
Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
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Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Processing items
- Blueprint: Disassemble Item (Quality dependent)
- Blueprint: Recycle Item (Quality dependent)
- Blueprint: Repair Kit (25/50)
Electrical weaponry
- Blueprint: EMP Grenade (35-105)
- Blueprint: EMP Mine (35-105)
- Blueprint: Energy Pistol (Quality dependent)
- Blueprint: Shock Bolt (20-60)
- Blueprint: Shock Bullets (20)
- Blueprint: T.N.T. Charge (20)
- Blueprint: Taser (Quality dependent)
Electrical equipment
- Blueprint: Cloaking Device (Quality dependent)
- Blueprint: Energy Shield Emitter (Quality dependent)
- Blueprint: Goggles (Quality dependent)
- Blueprint: Psionic Headband (Quality dependent)
- Galvanic Vest (component) (Quality dependent)
- Regenerative Vest (component) (Quality dependent)
Weapon enhancements
- Anatomically-Aware Scope (25)
- Electroshock Generator (Quality dependent)
- High Resolution Digital Scope (30)
- Laser Sight (30)
- Pneumatic Hammer (Quality dependent)
- Smart Module (Quality dependent)
Energy cores
- Plasma Core (Quality dependent)
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