Difference between revisions of "Mechanics"
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== Related items == | == Related items == | ||
+ | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
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{{columns|3| | {{columns|3| | ||
Weapons | Weapons | ||
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* {{Itemlink|Blueprint: Caltrops}} | * {{Itemlink|Blueprint: Caltrops}} | ||
* {{Itemlink|Blueprint: Chemical Blob Trap}} | * {{Itemlink|Blueprint: Chemical Blob Trap}} | ||
+ | * {{Itemlink|Blueprint: EMP Grenade}} (5) | ||
+ | * {{Itemlink|Blueprint: EMP Mine}} (10) | ||
+ | * {{Itemlink|Blueprint: Flashbang}} (5) | ||
+ | * {{Itemlink|Blueprint: Gas Grenade}} (5) | ||
+ | * {{Itemlink|Blueprint: Hand Grenade}} (5/10) | ||
+ | * {{Itemlink|Blueprint: Mine}} (10/15) | ||
* {{Itemlink|Blueprint: Serrated Bolt}} | * {{Itemlink|Blueprint: Serrated Bolt}} | ||
+ | * {{Itemlink|Blueprint: Stingball Grenade}} (5) | ||
* {{Itemlink|Blueprint: Throwing Knives}} | * {{Itemlink|Blueprint: Throwing Knives}} | ||
− | Common | + | Common firearm ammunition |
− | * {{Itemlink|Blueprint: Bullets}} | + | * {{Itemlink|Blueprint: Bullets}} (30) |
− | * {{Itemlink|Blueprint: JHP Bullets}} | + | * {{Itemlink|Blueprint: JHP Bullets}} (30) |
− | * {{Itemlink|Blueprint: W2C Bullets}} | + | * {{Itemlink|Blueprint: W2C Bullets}} (30) |
* {{Itemlink|Blueprint: Shotgun Shells}} | * {{Itemlink|Blueprint: Shotgun Shells}} | ||
Special bullets | Special bullets | ||
− | * {{Itemlink|Blueprint: Acid Bullets}} | + | * {{Itemlink|Blueprint: Acid Bullets}} (30) |
− | * {{Itemlink|Blueprint: Contaminated Bullets}} | + | * {{Itemlink|Blueprint: Contaminated Bullets}} (30) |
− | * {{Itemlink|Blueprint: Explosive Bullets}} | + | * {{Itemlink|Blueprint: Explosive Bullets}} (30) |
− | * {{Itemlink|Blueprint: Incendiary Bullets}} | + | * {{Itemlink|Blueprint: Incendiary Bullets}} (30) |
− | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} | + | * {{Itemlink|Blueprint: Micro-Shrapnel Bullets}} (30) |
− | * {{Itemlink|Blueprint: Shock Bullets}} | + | * {{Itemlink|Blueprint: Shock Bullets}} (30) |
Mechanical item processing | Mechanical item processing | ||
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* {{Itemlink|Blueprint: Infused Leather}} | * {{Itemlink|Blueprint: Infused Leather}} | ||
* {{Itemlink|Blueprint: Recycle Item}} | * {{Itemlink|Blueprint: Recycle Item}} | ||
− | * {{Itemlink|Blueprint: Repair Kit}} | + | * {{Itemlink|Blueprint: Repair Kit}} (25/50) |
Mechanical components and tools | Mechanical components and tools | ||
+ | * {{Itemlink|Blueprint: Energy Pistol}} (15) | ||
* {{Itemlink|Blueprint: Frag Grenade Case}} | * {{Itemlink|Blueprint: Frag Grenade Case}} | ||
* {{Itemlink|Blueprint: Frag Mine Case}} | * {{Itemlink|Blueprint: Frag Mine Case}} | ||
Line 79: | Line 89: | ||
* {{Itemlink|Blueprint: Thin Grenade Case}} | * {{Itemlink|Blueprint: Thin Grenade Case}} | ||
* {{Itemlink|Blueprint: Thin Mine Case}} | * {{Itemlink|Blueprint: Thin Mine Case}} | ||
− | |||
− | |||
− | |||
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}} | }} | ||
Revision as of 17:25, 6 February 2022
Mechanics is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.
It can also be used to repair mechanical devices that are not items.
You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Weapons
- Blueprint: Assault Rifle
- Blueprint: Chemical Pistol
- Blueprint: Combat Gloves
- Blueprint: Combat Knife
- Blueprint: Crossbow
- Blueprint: Machete
- Blueprint: Pistol
- Blueprint: Shotgun
- Blueprint: Sledgehammer
- Blueprint: SMG
- Blueprint: Sniper Rifle
- Blueprint: Spear
Armor
- Blueprint: Boots
- Blueprint: Goggles
- Blueprint: Metal Armor
- Blueprint: Metal Helmet
- Blueprint: Riot Gear
- Blueprint: Tactical Vest
Combat utilities and traps
- Blueprint: Bear Trap
- Blueprint: Caltrops
- Blueprint: Chemical Blob Trap
- Blueprint: EMP Grenade (5)
- Blueprint: EMP Mine (10)
- Blueprint: Flashbang (5)
- Blueprint: Gas Grenade (5)
- Blueprint: Hand Grenade (5/10)
- Blueprint: Mine (10/15)
- Blueprint: Serrated Bolt
- Blueprint: Stingball Grenade (5)
- Blueprint: Throwing Knives
Common firearm ammunition
- Blueprint: Bullets (30)
- Blueprint: JHP Bullets (30)
- Blueprint: W2C Bullets (30)
- Blueprint: Shotgun Shells
Special bullets
- Blueprint: Acid Bullets (30)
- Blueprint: Contaminated Bullets (30)
- Blueprint: Explosive Bullets (30)
- Blueprint: Incendiary Bullets (30)
- Blueprint: Micro-Shrapnel Bullets (30)
- Blueprint: Shock Bullets (30)
Mechanical item processing
- Blueprint: Disassemble Item
- Blueprint: Infused Leather
- Blueprint: Recycle Item
- Blueprint: Repair Kit (25/50)
Mechanical components and tools
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