Difference between revisions of "Pacify Psycho"
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Head to the lower level of the genetics lab. There you will find a special psi-beetle, [[Psycho]], on the loose. | Head to the lower level of the genetics lab. There you will find a special psi-beetle, [[Psycho]], on the loose. | ||
− | Damage Psycho until its health is fairly low (around | + | Damage Psycho until its health is fairly low (around 25%) and then stun or incapacitate it. It should turn neutral and become permanently stunned, allowing you to approach it and attach the [[Portable Neural Pacifier]] Rista gave you. |
Once the pacifier is attached, return to Rista. | Once the pacifier is attached, return to Rista. |
Revision as of 11:34, 8 April 2022
Pacify Psycho | ||
Sidequest | ||
---|---|---|
Quest information | ||
Location | Institute of Tchort | |
Given by | Principal Investigator Rista | |
Rewards | 6000 classic XP / 3 oddity XP 400 Stygian Coin Permission to use faculty store | |
Related quests | ||
Disease-resistant DNA Forsaken Island Behemoth | ||
|
When you first meet with Rista, a sudden problem pops up...
Objectives
- Psycho, one of the dangerous NPS specimens has escaped its enclosure at the Institute of Tchort. You are given a portable neural pacifier to use on the creature, but you can only do so after you weaken and incapacitate it. If Psycho is accidentally killed, the consequences will be dire.
Walkthrough
Head to the lower level of the genetics lab. There you will find a special psi-beetle, Psycho, on the loose.
Damage Psycho until its health is fairly low (around 25%) and then stun or incapacitate it. It should turn neutral and become permanently stunned, allowing you to approach it and attach the Portable Neural Pacifier Rista gave you.
Once the pacifier is attached, return to Rista.