Difference between revisions of "Persuasion"
Jump to navigation
Jump to search
(added zenith and gray army skill checks) |
|||
Line 68: | Line 68: | ||
|- | |- | ||
| [[Vince]] || None || 40 || Pass without having to pay | | [[Vince]] || None || 40 || Pass without having to pay | ||
+ | |- | ||
+ | | Gray Army Soldiers || [[Dude's other quest]]{{expedition-inline}} || 40 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Soldier Armor]] | ||
|- | |- | ||
| [[Johnny Filth]] || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]] | | [[Johnny Filth]] || [[Deploy second T-ray emitter]] || 45 || Leave without having to pay or fight [[Zone Boyz]] | ||
Line 76: | Line 78: | ||
|- | |- | ||
| [[Phreak]] || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor | | [[Phreak]] || [[Run the Gauntlet]] || 50 || Rig the Gauntlet in your favor | ||
+ | |- | ||
+ | | [[Gray Army Officer]] || [[Dude's other quest]]{{expedition-inline}} || 50 || Allows to avoid combat when talked to in Main Hall when wearing [[Gray Officer Armor]] | ||
|- | |- | ||
| [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King | | [[Edgar]] || [[Kill the Rathound King]] || 60 || Successfully negotiate a truce between Camp Hathor and the Rathound King | ||
|- | |- | ||
| [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}} | | [[Faceless Mindreader]] || [[Save Buzzer]] || 60 || Save Buzzer peacefully{{spoiler| (see [[Befriend the Faceless | Faceless relations]])}} | ||
+ | |- | ||
+ | | [[Gray Army Officer]] || [[Dude's other quest]]{{expedition-inline}} || 60 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Officer Armor]] | ||
+ | |- | ||
+ | | Gray Army Soldiers || [[Dude's other quest]]{{expedition-inline}} || 60 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Soldier Armor]] | ||
|- | |- | ||
| [[Kaya]] || [[Ion's missing group]]{{expedition-inline}} || 65 || Find a way to mend relationship with brother | | [[Kaya]] || [[Ion's missing group]]{{expedition-inline}} || 65 || Find a way to mend relationship with brother | ||
+ | |- | ||
+ | | [[Private Lloyd]] || [[Rob Protectorate warehouse]] || 70 || Allows to walk via front entrance | ||
+ | |- | ||
+ | | [[Gray Army Officer]] || [[Dude's other quest]]{{expedition-inline}} || 70 || Allows to avoid combat when talked to in the Schtab when wearing [[Gray Soldier Armor]] | ||
+ | |- | ||
+ | | Gray Army Soldiers || [[Dude's other quest]]{{expedition-inline}} || 70 || Allows to avoid combat when talked to in the Magatzin when wearing [[Gray Officer Armor]] | ||
|- | |- | ||
| [[Chief Briggs]] || [[Join the Expedition]]{{expedition-inline}} || 80 || Allows you to join the Expedition | | [[Chief Briggs]] || [[Join the Expedition]]{{expedition-inline}} || 80 || Allows you to join the Expedition |
Revision as of 14:41, 28 April 2022
Persuasion is a social skill.
Related Base Ability |
Skill Synergies |
|
Details
Persuasion is a social skill mainly used for persuasion dialogue options.
Related items
Headwear
- Hypno Goggles (from +10 to +30)
Suit
- JKK Tactful Jacket (+15)
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Praetorian Peacekeeper (+10)
- Praetorian Caped Peacekeeper (+10)
- Praetorian Chestguard (+5)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
Boots
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
Foodstuffs
- White Dude (+15)
Related feats
- none
Persuasion skill checks
Character | Related quest(s) | Skill | Result |
---|---|---|---|
Pasquale | None | 10 | Get two extra psi boosters |
Lucas | None | 10 | Get a .44 Hammerer |
Lucas | None | 15 | Get a machete |
Lucas | None | 17 | Get the Shoddy Shotgun |
Raider | GMS expedition | 5 | Be taken to their leader |
Anna | Faceless' stolen object | 10 | Know what happened to Hugo |
Cliff | Save Jenny | 30 | Start the quest |
Gorsky | GMS expedition | 30 | Keep the keycard |
Katherine | Find Blaine/Kill Blaine | 35 | Get Blaine's location for free |
Old Jonas | Find Blaine/Kill Blaine | 35 | Get Blaine's location (Can be bypassed if the player returned his watch without asking for anything in return) |
Vince | None | 40 | Pass without having to pay |
Gray Army Soldiers | Dude's other quest E | 40 | Allows to avoid combat when talked to in Main Hall when wearing Gray Soldier Armor |
Johnny Filth | Deploy second T-ray emitter | 45 | Leave without having to pay or fight Zone Boyz |
Tanner | Get support for Black Eels | 45 or 50 | Get support from SGS |
Myles | Find EMP device | 50 | Get his help for free |
Phreak | Run the Gauntlet | 50 | Rig the Gauntlet in your favor |
Gray Army Officer | Dude's other quest E | 50 | Allows to avoid combat when talked to in Main Hall when wearing Gray Officer Armor |
Edgar | Kill the Rathound King | 60 | Successfully negotiate a truce between Camp Hathor and the Rathound King |
Faceless Mindreader | Save Buzzer | 60 | Save Buzzer peacefully (see Faceless relations) |
Gray Army Officer | Dude's other quest E | 60 | Allows to avoid combat when talked to in the Schtab when wearing Gray Officer Armor |
Gray Army Soldiers | Dude's other quest E | 60 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Soldier Armor |
Kaya | Ion's missing group E | 65 | Find a way to mend relationship with brother |
Private Lloyd | Rob Protectorate warehouse | 70 | Allows to walk via front entrance |
Gray Army Officer | Dude's other quest E | 70 | Allows to avoid combat when talked to in the Schtab when wearing Gray Soldier Armor |
Gray Army Soldiers | Dude's other quest E | 70 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Officer Armor |
Chief Briggs | Join the Expedition E | 80 | Allows you to join the Expedition |
Wesley | Recover the A-RFID Chip E | 80 | Persuade Wesley to trust the player and allow access into the West Storage Depot before the player has delivered medical supplies |
Synesthete | None | 90 | Be able to talk your way out of the ritual without being psionic |
Mordre | Meet Lenox Pierce | 90 | Convince him to confess |
Mordre | Meet Lenox Pierce | 95 | To let him go peacefully |
Curator Nenna | None | 100 | Obtain access to download data from Eidein's Library |
IRIS | Restore Arke powergrid | 110 | Allows to skip the fight with her |
Captain Grim | Second raid E | 125 | Persuade the captain to let you do the raid on your own |
Doctor Savage | Recover the A-RFID Chip E | ? | Persuade him to provide some medical supplies for the Black Sea Muties |
Captain Grim | None E | ? | Allows the player to join the pirates while negotiating for the professor's release |
Jacek | Faceless' stolen object | Impossible | Persuade Jacek to let Hugo go |
- This section needs expansion.
|