Difference between revisions of "Knives"
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RaptorMoses (talk | contribs) (→Models) |
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* {{Itemlink|Dehumanizer}} | * {{Itemlink|Dehumanizer}} | ||
* {{Itemlink|Bone Handle Knife}} | * {{Itemlink|Bone Handle Knife}} | ||
− | * {{Itemlink|Rust Maker (knife)|Rust Maker (Dagger)}} | + | * {{Itemlink|Wicked Hook}} |
+ | * {{Itemlink|Rust Maker (knife)|Rust Maker (Dagger)}}{{expedition-inline}} | ||
'''Other''' | '''Other''' |
Revision as of 05:26, 25 June 2022
Knives are weapons. They use the Melee skill.
Description
- Light weapon (dexterity reduces AP cost)
- Silent
- Incurs 125% increased mechanical damage resistance (harder to penetrate armor)
- Bypasses 60-75% of energy shielding (very low impact speeds are harder to shield against)
Models
Craftable
Unique
- Kohlmeier's Lucky Knife
- Jackknife
- Kukri
- Butcher's Cleaver
- Dehumanizer
- Bone Handle Knife
- Wicked Hook
- Rust Maker (Dagger) E
Other
Knife feats
Does not include general-purpose melee feats.
Related items
- Tabi Boots decreases AP cost of melee attacks
- Metal Armor and Boots can be enhanced with spikes and blades to aid in melee or unarmed combat.
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