Difference between revisions of "Short Circuited"
Jump to navigation
Jump to search
m |
m |
||
Line 1: | Line 1: | ||
− | {{ | + | {{Status Effect Infobox |
+ | | name = Short Circuited | ||
+ | | type = debuff | ||
+ | | image = | ||
+ | | description = This machine is temporarily disabled and cannot perform any functions. | ||
+ | | duration = 1 turn | ||
+ | | cooldown = | ||
+ | }} | ||
− | + | Debuff which [[mechanical enemies]] gain upon being hit with any source of electricity damage. Pretty much equivalent to [[stun]]. | |
+ | |||
+ | EMP weaponry will cause longer short circuiting (2 turns). | ||
Some machines may be able to reboot in [[Safe Mode]] after being hit with an electric attack. | Some machines may be able to reboot in [[Safe Mode]] after being hit with an electric attack. | ||
− | {{ | + | |
+ | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 02:26, 9 October 2013
Short Circuited | |
This machine is temporarily disabled and cannot perform any functions. | |
Duration: 1 turn |
Debuff which mechanical enemies gain upon being hit with any source of electricity damage. Pretty much equivalent to stun.
EMP weaponry will cause longer short circuiting (2 turns).
Some machines may be able to reboot in Safe Mode after being hit with an electric attack.