Difference between revisions of "Electronics"
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== Related items == | == Related items == | ||
+ | === Equipment === | ||
* {{Itemlink|Remote Control Energizer Glove}} (+10) | * {{Itemlink|Remote Control Energizer Glove}} (+10) | ||
* {{Itemlink|Electroinvestigative Belt}} (+15) | * {{Itemlink|Electroinvestigative Belt}} (+15) | ||
− | == | + | === Crafting === |
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses. | ||
Revision as of 16:19, 11 August 2022
Electronics is a crafting skill.
Related Base Ability |
Skill Synergies |
|
Details
Electronics is used mainly for crafting electronic devices and energy weapons—anything that contains electronic components.
It can also be used to repair electronic devices that are not items.
You can get a 15% bonus to Electronics when crafting at the basement of Your House once you have bought the relevant workbench.
Related feats
Related items
Equipment
Crafting
Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.
Processing items
Electrical weaponry
- Blueprint: EMP Grenade (35-105)
- Blueprint: EMP Mine (35-105)
- Blueprint: Energy Pistol
- Blueprint: Shock Bolt (20-60)
- Blueprint: Shock Bullets (20)
- Blueprint: T.N.T. Charge (20)
- Blueprint: Taser
Electrical equipment
- Blueprint: Cloaking Device
- Blueprint: Energy Shield Emitter
- Blueprint: Goggles
- Blueprint: Psionic Headband
- Galvanic Vest (component)
- Regenerative Vest (component)
Weapon enhancements
- Anatomically-Aware Scope (25)
- Electroshock Generator
- High Resolution Digital Scope (30)
- Laser Sight (30)
- Pneumatic Hammer
- Smart Module
Energy cores
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