Difference between revisions of "Burning"
Jump to navigation
Jump to search
(immunities) |
|||
Line 3: | Line 3: | ||
| nature = malicious | | nature = malicious | ||
| image = Pyrokinesis.png | | image = Pyrokinesis.png | ||
− | | description = This character is burning for X | + | | description = This character is burning for X damage each turn. |
| duration = 2-6 turns | | duration = 2-6 turns | ||
}} | }} | ||
− | '''Burning''' is a | + | '''Burning''' is a status effect caused by various incendiary sources. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to [[Fear#Immunity|Fear]] effects. |
− | |||
− | |||
== Sources == | == Sources == | ||
Line 17: | Line 15: | ||
* [[Magnesium Grenade]] - 50% chance | * [[Magnesium Grenade]] - 50% chance | ||
* [[Napalm Grenade]] - 50% chance | * [[Napalm Grenade]] - 50% chance | ||
+ | * [[25mm Incendiary Grenade]]{{heavyduty-inline}} - 50% chance | ||
* [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | * [[Pyromaniac]] - gives fire-based psi abilities a chance to set targets on fire | ||
* [[Incendiary Bolt]]s - 50% chance | * [[Incendiary Bolt]]s - 50% chance | ||
Line 28: | Line 27: | ||
== Immunity == | == Immunity == | ||
− | [[Fire Proximity Suit]] | + | * [[Fire Proximity Suit]] |
− | + | * Armor suits crafted with [[Aluminized Cloth]] | |
− | + | * All turrets | |
+ | * [[Bladeling|Bladelings]] | ||
+ | * Certain special characters | ||
+ | * [[Submerged]]{{expedition-inline}} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 02:22, 14 November 2023
Burning | |
This character is burning for X damage each turn. | |
Duration: 2-6 turns |
Burning is a status effect caused by various incendiary sources. Its initial damage is based on the attack that caused the burning, but will stack with any further attacks that successfully inflict the effect. Living characters set on fire will flail around in panic, unless they are immune to Fear effects.
Sources
- 8.6mm Incendiary Rounds - 35% chance
- Molotov Cocktail - 50% chance
- Magnesium Grenade - 50% chance
- Napalm Grenade - 50% chance
- 25mm Incendiary Grenade HD - 50% chance
- Pyromaniac - gives fire-based psi abilities a chance to set targets on fire
- Incendiary Bolts - 50% chance
- Incendiary Blob Pistol - chance depends on quality
- Incendiary Blob Trap - always sets on fire
- Incendiary Blob Trap Mk II - always sets on fire
- Incendiary Blob Trap Mk III - always sets on fire
Immunity
- Fire Proximity Suit
- Armor suits crafted with Aluminized Cloth
- All turrets
- Bladelings
- Certain special characters
- Submerged E