Difference between revisions of "Short Circuited"
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(moved immunity to the same page) |
m (listed sources) |
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− | All [[robots]] become [[Short Circuited]] upon being hit with | + | All [[robots]] become [[Short Circuited]] upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' [[stun]]. |
− | EMP | + | === Sources === |
+ | * Any {{color|yellow|electricity}} damage on robotic targets (1 turn) | ||
+ | * [[EMP Grenade]] (2 turns) | ||
+ | * [[EMP Mine]] (2 turns) | ||
{{clear}} | {{clear}} | ||
Revision as of 09:18, 12 August 2014
Short Circuited | |
This machine is temporarily disabled and cannot perform any functions. | |
Duration: 1-2 turns |
All robots become Short Circuited upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' stun.
Sources
- Any electricity damage on robotic targets (1 turn)
- EMP Grenade (2 turns)
- EMP Mine (2 turns)
Immunity
Safe Mode | |
Short term immunity to all disabling effects. | |
Duration: 2 turns |
Robotic targets will reboot into Safe Mode after being short circuited, which will make them immune to repeated short-circuiting for a short while.