Bleeding Wound
Revision as of 07:52, 31 July 2018 by WikimanBot (talk | contribs)
Bleeding Wound | |
Bleeding for X damage every turn. | |
Duration: 3 turns |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)