Unarmed

From Underrail Wiki
Revision as of 01:04, 7 September 2022 by PaposikG6 (talk | contribs) (added related items)
Jump to navigation Jump to search
Unarmed.png
Unarmed
Melee Weapon
Nothing like beating the life out of them with your bare fists!
Damage: 3-6 (Mechanical)
Impact speed: Very Low
Base action points: 10 AP
Range: Melee
Critical chance: 5%
Critical damage bonus: 100%
Bypasses 100% of target's energy shield.
Incurs 140% of mechanical damage resistance and threshold.

The Unarmed combat style is directly supported by some feats and psionic abilities, making it a viable option along with other, more powerful weapons.

However, feats that work while unarmed also generally work with Combat Gloves. Unarmed has the advantage of bypassing energy shields entirely, unlike fist weapons which bypass only 80%.

Differences to weapons

Since version 1.1.0.5, unarmed has been notably different from all weapons, even the very similar fist weapons.

The base damage of unarmed slowly improves with character level, before counting in the bonus from increasing Melee skill. The base damage is also increased by 5% for every point in strength above 5 and this bonus is multiplicative with the bonus from effective melee skill, unlike the additive Strength bonus on melee weapons.

Unarmed Base Damage
Level Damage
1 3-6
2 4-6
3 4-7
4 4-7
5 4-7
6 4-7
7 4-8
8 4-8
9 5-8
10 5-8
11 5-9
12 5-9
13 5-9
14 5-9
15 6-10
16 6-10
17 6-10
18 6-10
19 6-11
20 6-11
21 6-11
22 7-11
23 7-12
24 7-12
25 7-12
26 7-12
27 7-13
28 7-13
29 8-13
30 8-13

Related feats and abilities

Unarmed only feats

Unarmed/fist weapon feats

Psi abilities

Related items

History

Underrail 1.1

  • 1.1.0.5
    • Unarmed and fist weapon attacks now incur 140% of target's damage threshold and resistance (up from 125%)
    • Strength damage bonus is now factored directly into unarmed base damage
    • Unarmed base damage now scales with level instead of being static 5-9.

Underrail 1.0

  • no direct changes

Underrail Alpha