Stunned
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Stunned | |
Cannot move or perform any actions. | |
Duration: 1-3 turns |
Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
Most stuns last for 1 turn but some stuns such as Dirty Kick on a human male last longer.
Sources
- Any electricity damage on organic targets unless otherwise specified (1 turn)
- Combo (1 turn)
- Cut-Throat (3 turns)
- Crawler Poison (2 turns)
- Dirty Kick (1-2 turns)
- Electrokinesis and Electroshock Pistol (primary target only, 1 turn)
- Sentry Bot, Taser (1 turn)
- Siphoner Headbutt attack (20% proc, 1 turn)
- Sledgehammer (innate 10% proc, 1 turn)
- Telekinetic Punch (1 turn)
Immunity
Second Wind | |
Short term immunity to stun effects. | |
Duration: 2 turns |
Second Wind is caused by expiring stun effects.