Status effects
- For an alphabetical list of status effects, see Category:Status effects.
This page contains an overview of the status effects in Underrail. For more details, see individual status effect pages.
General
General effects, usually shown on your portrait:
- In Combat — locked in turn-based combat mode. Ends after 4 turns of no hostile actions.
- Focused — Increases accuracy with heavy ranged weapons. In other words, counteracts Move & Shoot penalty.
- Level Up — Your character has earned enough experience to advance a level. (Experience earned in Classic XP mode will be calculated from your potential level.)
- Regenerating — you slowly regenerate health when above 85% HP.[1]
Equipment status
Item durability/weight penalties, shown under your portrait:
- Damaged Armor — 30% or less durability: provides reduced damage resistances/thresholds
- Heavily Damaged Armor — 10% or less durability: also loses On Equip bonuses (any penalties still apply)
- Degraded Weapon — 30% or less durability: reduced precision
- Heavily Degraded Weapon — 10% or less durability: heavily reduced precision
- Lightly Encumbered — Over carry capacity: reduced movement speed/points, possibly reduced action points
- Heavily Encumbered — 35 points over carry capacity: heavily reduced movement speed/points, possibly reduced action points
- Completely Encumbered — 70 points over carry capacity: cannot move, possibly reduced action points
These penalties increase linearly.
- Damaged armor loses a percentage of its resistance/threshold equal to its durability, down to 0% resistances at 0% durability.
- Degraded weapon loses more precision the more degraded it is, down to -80%.
- Encumbrance movement speed penalty increases with the amount of weight carried over capacity, down to -100% at 70 points over capacity.
Buffs and debuffs
Underrail has a wide variety of different buffs and debuffs. These are shown to the right of your or your target's portrait.
These include inherent abilities like Stealth Mode, many consumables, various effects from feats, various control/root effects and their immunities, damage over time (DoT) effects such as bleeds and some poisons.
Some enemy types also have buffs and debuffs unique to them, for example the Psionic Synergy of psi bug groups, the Anticoagulation of siphoner's attacks and the Infusions used by the Faceless.