Power Management
Revision as of 02:08, 5 November 2019 by WikimanBot (talk | contribs)
Power Management is a crafter feat.
Feat
Power Management | |
Electronic devices you create have 35% greater energy capacity. | |
Requirements
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This feat allows you to make better electronic devices. All devices that use energy cores are affected:
- Blueprint: Cloaking Device
- Blueprint: Energy Pistol
- Blueprint: Energy Shield Emitter
- Blueprint: Taser
- Blueprint: Goggles (optional)
- Blueprint: Combat Gloves (optional)
- Blueprint: Combat Knife (optional)
- Blueprint: Sledgehammer (optional)
- Blueprint: Machete E (optional)
- Blueprint: Spear E (optional)
- Blueprint: Spying Endoscope E (optional)
- Blueprint: Fusion Cannon HD
Also any armor using regenerative vest, although the cost of healing is always 10% of the energy capacity. Therefore with or without Power Management armor with a regenerative vest can only heal for ten turns from full energy charge.
Specializations
- Power Management (5 levels) — Further increases energy capacity by 2% for each specialization point.
History