Caltrops
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with burrower poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by burrower poison that deals 2 damage each turn for 5 turns. Stacks 5 times. Stepping on a caltrop cannot deal a fatal blow. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 40 |
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with cave ear poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by cave ear poison that increases all biological damage taken by 50% and reduces perception by 5. Lasts up to 5 turns. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 75 |
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A caltrop is an antipersonnel weapon made up of two or more sharp nails or spines arranged in such a manner that one of them always points upward from a stable base. Caltrops can be deployed to injure and slow down enemies. These caltrops have also been tipped with crawler poison. | |||
Use: Deploy poison-tipped caltrops to the targeted area. Anyone who steps on a caltrop suffers 3-5 mechanical damage and loses 5 movement points (if target has no movement points, it loses action points instead) and is infected by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns. Lasts up to 5 turns. (AP: 20; Cooldown: 2 turns) | |||
Weight: 1.50 | |||
Value: 100 |
Caltrops are throwing utility items. They are an area denial weapon and they cover a pretty large area and they can be optionally tipped in some poisons. Most enemies are dumb enough to run straight into your caltrops if there is no alternative path, taking heavy damage in the process.
Note that you can hurt yourself with your own caltrops. Wearing any type of metal boots or having the Sure Step feat lets one navigate caltrops safely.
Crafting
Caltrops can be crafted with Blueprint: Caltrops.
Black Dragon Poison and Spirit Poison cannot be added to caltrops.
Variants
Other info
Stackable: Yes (5)
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