Spear
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Primitive but versatile weapon that can be used for both offense and defense. | |||
Damage: 30-57 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 7.71 | |||
Value: 1450
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Primitive but versatile weapon that can be used for both offense and defense. | |||
Damage: 30-65 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 5% | |||
Critical damage bonus: 120% | |||
Minimal strength: 7 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 9.14 | |||
Value: 1830
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Primitive but versatile weapon that can be used for both offense and defense. | |||
Damage: 30-57 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 18 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 5% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 6.29 | |||
Value: 2100
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Primitive but versatile weapon that can be used for both offense and defense. | |||
Damage: 33-51 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Precision: +3% | |||
Critical chance: 6% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 33 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 5.43 | |||
Value: 3500
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Primitive but versatile weapon that can be used for both offense and defense. This weapon is also equipped with an electroshock generator that discharges electricity when it connects that strikes multiple targets. | |||
Damage: 30-57 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. On hit: Inflicts 38-75 electricity to the primary target and 19-38 electricity to all nearby enemies. Costs 12 energy. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Energy: 85 | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 8.46 | |||
Value: 13950
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Primitive but versatile weapon that can be used for both offense and defense. Though the energy edge emitter lined along the edge of the blade reduces its cutting power, it more than compensates with its own destructive energy. | |||
Damage: 27-51 (Mechanical) | |||
Impact speed: Very Low | |||
Base action points: 20 AP | |||
Range: Extended Melee (2) | |||
Critical chance: 7% | |||
Critical damage bonus: 100% | |||
Minimal strength: 6 | |||
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill. On hit: Inflicts 90-120 energy damage to the target. Costs 24 energy. | |||
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets Damage increased by 8% for every point of strength above 7. | |||
Energy: 85 | |||
Durability: 1590 / 1590 (mechanical) | |||
Can be disassembled. | |||
Weight: 8.36 | |||
Value: 16950
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Spear is a new melee weapon type in Underrail: Expedition expansion. All infobox examples on this article are crafted from Quality 100 components unless noted otherwise.
Description
Spears have the second highest AP cost and damage per hit of all melee weapons, longer range than any other melee weapon, pierce 25% (multiplicative) mechanical damage resistance of living targets, but do not bypass energy shields. Common spears require 6 (Tungsten 7) Strength to use and their damage is increased by 8% for every point of strength above 7. This damage bonus is additive with the bonus from effective melee skill. Spears are not light weapons, but benefit from Dexterity otherwise.
They also grant Spear Guard on hit, which gives the attacker 50% chance to block mechanical damage (amount depending on the quality and material of the spear) until the end of next turn. The amount blocked cannot exceed half the character's melee skill.
- Block chance from different sources does not stack. Each block chance is rolled separately against blockable attacks.
- Multiple different blocks can trigger against a single attack, in which case their amount blocked stacks additively.
- Sources of block:
- Riot Shield (35-55%) (See also Shield Arm, Shield Bash, Boarding Up)
- Spear Guard (50-100%) (See also Fend, Spear Guardian)
- Parry (25-96%) (See also Riposte)
- Guard (35-45%)
- Boxing Gloves (15-100%)
- Cryo-shield (50%)
Various Sørmirbæren staves are also classified as spears.
Crafting
Spears can be crafted with Blueprint: Spear.
Variants
Normal
Quality of the metal determines damage potential and durability.
Steel Spear — 20 base AP cost, 7% crit chance, 100% crit damage bonus, normal spear guard block amount, 6 minimal strength
Tungsten Steel Spear — 20 base AP cost, 5% crit chance, 120% crit damage bonus, normal spear guard block amount, 7 minimal strength
TiChrome Spear — 18 base AP cost, 5% crit chance, 100% crit damage bonus, normal spear guard block amount, 6 minimal strength
Super Steel Spear — 20 base AP cost, 6% crit chance, 100% crit damage bonus, 10% increased spear guard block amount, 6 minimal strength
Shock
Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.
Energy
Energy edge variants inflict a great amount of Energy damage to the target on hit when powered, but also permanently lower the spear's Mechanical damage by 10%. Energy damage is based on the quality of the energy edge emitter.
Ammo
For powered variants: