Spear

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Revision as of 14:55, 26 July 2019 by Wikiman (talk | contribs) (new weapon type)
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Steel Spear.png
Steel Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense.
Damage: 30-57 (Mechanical)
Impact speed: Very Low
Base action points: 20 AP
Range: Extended Melee (2)
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 6
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 7.71
Value: 1450
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Tungsten Steel Spear.png
Tungsten Steel Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense.
Damage: 30-65 (Mechanical)
Impact speed: Very Low
Base action points: 20 AP
Range: Extended Melee (2)
Critical chance: 5%
Critical damage bonus: 120%
Minimal strength: 7
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 9.14
Value: 1830
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TiChrome Spear.png
TiChrome Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense.
Damage: 30-57 (Mechanical)
Impact speed: Very Low
Base action points: 18 AP
Range: Extended Melee (2)
Critical chance: 5%
Critical damage bonus: 100%
Minimal strength: 6
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 6.29
Value: 2100
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Super Steel Spear.png
Super Steel Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense.
Damage: 33-51 (Mechanical)
Impact speed: Very Low
Base action points: 20 AP
Range: Extended Melee (2)
Precision: +3%
Critical chance: 6%
Critical damage bonus: 100%
Minimal strength: 6
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 33 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 5.43
Value: 3500
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Shock Steel Spear.png
Shock Steel Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense. This weapon is also equipped with an electroshock generator that discharges electricity when it connects that strikes multiple targets.
Damage: 30-57 (Mechanical)
Impact speed: Very Low
Base action points: 20 AP
Range: Extended Melee (2)
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 6
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.

On hit: Inflicts 38-75 electricity to the primary target and 19-38 electricity to all nearby enemies. Costs 12 energy.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Energy: 85
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 8.46
Value: 13950
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Energy Steel Spear.png
Energy Steel Spear
Melee Weapon
Primitive but versatile weapon that can be used for both offense and defense. Though the energy edge emitter lined along the edge of the blade reduces its cutting power, it more than compensates with its own destructive energy.
Damage: 27-51 (Mechanical)
Impact speed: Very Low
Base action points: 20 AP
Range: Extended Melee (2)
Critical chance: 7%
Critical damage bonus: 100%
Minimal strength: 6
On hit: Gains Spear Guard, which gives the attacker 50% chance to block up to 30 mechanical damage until the end of next turn. The amount blocked cannot exceed half the character's melee skill.

On hit: Inflicts 90-120 energy damage to the target. Costs 24 energy.
Ignores 25% (multiplicative) of mechanical damage resistance when attacking organic targets

Damage increased by 8% for every point of strength above 7.
Energy: 85
Durability: 1590 / 1590 (mechanical)
Can be disassembled.
Weight: 8.36
Value: 16950
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Spear is a new melee weapon type in Underrail: Expedition expansion. All infobox examples on this article are crafted from Quality 100 components unless noted otherwise.

Description

Spears have the second highest AP cost and damage per hit of all melee weapons, longer range than any other melee weapon, pierce 25% (multiplicative) mechanical damage resistance of living targets, but do not bypass energy shields. Common spears require 6 (Tungsten 7) Strength to use and their damage is increased by 8% for every point of strength above 7. This damage bonus is additive with the bonus from effective melee skill. Spears are not light weapons, but benefit from Dexterity otherwise.

They also grant Spear Guard on hit, which gives the attacker 50% chance to block mechanical damage (amount depending on the quality and material of the spear) until the end of next turn. The amount blocked cannot exceed half the character's melee skill.

Various Sørmirbæren staves are also classified as spears.

Crafting

Spears can be crafted with Blueprint: Spear.

Variants

Normal

Quality of the metal determines damage potential and durability.

Steel Spear.png Steel Spear — 20 base AP cost, 7% crit chance, 100% crit damage bonus, normal spear guard block amount, 6 minimal strength

Tungsten Steel Spear.png Tungsten Steel Spear — 20 base AP cost, 5% crit chance, 120% crit damage bonus, normal spear guard block amount, 7 minimal strength

TiChrome Spear.png TiChrome Spear18 base AP cost, 5% crit chance, 100% crit damage bonus, normal spear guard block amount, 6 minimal strength

Super Steel Spear.png Super Steel Spear — 20 base AP cost, 6% crit chance, 100% crit damage bonus, 10% increased spear guard block amount, 6 minimal strength

Shock

Electroshock variants deal extra Electricity damage on primary target and half of that to nearby targets when powered. Damage is based on the quality of the electroshock generator.

Shock Steel Spear.png Shock Steel Spear

Shock Tungsten Steel Spear.png Shock Tungsten Steel Spear

Shock TiChrome Spear.png Shock TiChrome Spear

Shock Super Steel Spear.png Shock Super Steel Spear

Energy

Energy edge variants inflict a great amount of Energy damage to the target on hit when powered, but also permanently lower the spear's Mechanical damage by 10%. Energy damage is based on the quality of the energy edge emitter.

Energy Steel Spear.png Energy Steel Spear

Energy Tungsten Steel Spear.png Energy Tungsten Steel Spear

Energy TiChrome Spear.png Energy TiChrome Spear

Energy Super Steel Spear.png Energy Super Steel Spear

Ammo

For powered variants: