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Canned Mushrooms
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Food
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A can of mixed dried mushrooms. The food inside has been exposed to ionizing radiation in order to eliminate microorganisms and insects. The process does not make the food radioactive but instead ensures extremely long shelf life.
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Use: When consumed reduces all bio damage taken by 15%. Consuming food will remove effects of previous meals. (Cooldown: 1 turn)
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Cannot be used in combat
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Weight: 0.40
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Value: 30
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Canned Mushrooms is a foodstuff.
Damage modifier sources
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Source |
Damage modifier |
Damage/attack type(s) |
Type |
Notes
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Evasion |
-0% to -85% |
Area of effect attacks |
Skill |
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Stuntman E |
-20% |
Area of effect attacks |
Feat |
additive to evasion, still capped at -85%
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Tempered: Cold E |
-30% |
Cold |
Feat |
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Tempered: Heat E |
-30% |
Heat |
Feat |
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Tempered: Acid E |
-30% |
Acid |
Feat |
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Tempered: Electricity E |
-30% |
Electricity |
Feat |
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Conditioning |
-10% to -25% |
Mechanical, Heat, Cold |
Feat |
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Conditioning |
-5% |
Mechanical, Heat, Cold |
Specialization |
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Parafibrotic Regenerative Injection HD |
-15% |
Mechanical, Heat |
Special ability |
special ability granted from the Technomedic Exoskeleton
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Heavy Metal HD |
-7% to -20% |
Mechanical |
Feat |
|
Heavy Metal HD |
Varies |
Mechanical |
Specialization |
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Stoicism |
-0% to -24% |
All |
Feat |
1% per 4% health missing
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Stoicism |
-0% to -12% |
All |
Specialization |
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Beyond Cold |
-15% and -40% |
Mechanical and Cold |
Feat |
activated when Chilled or Frozen
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Blast Balaclava |
Varies |
Explosions |
Headwear |
|
Ancient Rathound Leather Armor |
-5% |
Mechanical |
Armor Suit |
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Infused Ancient Rathound Leather Armor |
-5% |
Mechanical |
Armor Suit |
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Infused Ancient Rathound Leather Armor |
Varies |
Heat, Cold |
Armor Suit |
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Infused Leper Serpent Leather Armor E |
Varies |
Bio |
Armor Suit |
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Nanocomposite Plate armors |
Varies |
Critical Hits |
Armor Suit |
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Blast Overcoat armors |
Varies |
Explosions |
Armor Suit |
|
Gray Spec Ops Armor E |
-20% |
Explosions |
Armor Suit |
|
Blast Suit |
-85% |
Explosions |
Armor Suit |
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Lifting Belt |
-5% |
Mechanical |
Belt |
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Bioinvestigative Belt |
-10% |
Bio |
Belt |
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Chemoinvestigative Belt |
-5% |
Heat |
Belt |
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Electroinvestigative Belt |
-15% |
Energy |
Belt |
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Sea Serpent Slaying Sash E |
-15% |
Bio |
Belt |
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Ancient Rathound Leather Tabi Boots |
-5% |
Mechanical |
Footwear |
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Infused Ancient Rathound Leather Tabi Boots |
-5% |
Mechanical |
Footwear |
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Blast Tabi Boots |
Varies |
Explosions |
Footwear |
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Nervosomnifer |
-60% |
All |
Drug |
|
Morphine Shot |
-50% |
All |
Drug |
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Aegis (medicine) |
-15% |
All |
Drug |
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Irongut |
-75% |
Bio |
Drug |
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Laylow |
-10% |
Bio |
Food |
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Canned Mushrooms |
-15% |
Bio |
Food |
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Canned Fish |
-15% |
Cold |
Food |
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Canned Meat |
-5% |
Mechanical |
Food |
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Canned Stew |
-8% |
Heat |
Food |
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Canned Czernina E |
-15% |
Heat |
Food |
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Cooked Burrower Egg |
-35% |
Poison |
Food |
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Sea Serpent Fillet E |
-20% |
Poison |
Food |
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Mutie Stew E |
-35% |
Acid |
Food |
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Kzozel E |
-10% |
Mechanical |
Food |
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Kzozel Yantar E |
-15% |
Mechanical |
Food |
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Mushroom Brew |
-10% |
Mechanical |
Food |
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Leper Poison E |
+10% to +60% |
Mechanical |
Poison |
Max 6 stacks, 10% per stack
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Chemical Destabilization: Acid |
+25% to +50% |
Acid |
Status effect |
Max 2 stacks, 25% per stack
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Chemical Destabilization: Heat |
+25% to +50% |
Heat |
Status effect |
Max 2 stacks, 25% per stack
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Chemical Destabilization: Cold |
+25% to +50% |
Cold |
Status effect |
Max 2 stacks, 25% per stack
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Infected Wound |
+10% to +30% |
All |
Status effect |
Max 3 stacks, 10% per stack
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Infected Wound with Vile Weaponry: Damage specialization |
+15% to +45% |
All |
Status effect |
Max 3 stacks, 15% per stack
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Contaminated |
+10% to +200% |
All |
Status effect |
Max 20 stacks, 10% per stack
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History
Status effects
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General
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Stun
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Incapacitation
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Daze
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Fear
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Mind control
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Immobilization
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Slow
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Dismantle
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Unbalance
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Consumables
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Food
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Misc. beneficial
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Misc. malicious
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Expedition
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Heavy Duty
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