Pistols
Revision as of 05:45, 8 April 2021 by Hazardo (talk | contribs) (→Pistol feats: Added Gun-Fu, Bullet Time)
Pistols are weapons. They use the Guns skill, but do not have minimum skill requirement associated with them. Firearm pistols come in 5mm, 7.62mm, 8.6mm, 9mm and .44 calibers. There are also chemical and energy pistols.
Description
Pistols
- Only firearm with no skill requirement (any character can be fairly efficient with it)
- Light weapon (dexterity reduces AP cost)
- AP cost and damage vary greatly with caliber
- No moving penalty (can move and shoot without precision penalty)
- No melee penalty (enemies in melee range do not reduce your precision)
- Low-medium range
- Low caliber models can be silenced
- Ignores up to 40% Evasion on Melee range
Energy pistols
- Lower damage potential than an average firearm of the same quality
- Light weapon (dexterity reduces AP cost)
- Low-medium range
- Increased precision compared to firearms
- Special damage types and effects
- Very high impact speed, bad against energy shields
- Rare especially early on
- Very expensive
- Uses energy rather than ammunition (charged from batteries)
Chemical pistols
- Similar to other pistols
- Light weapon (dexterity reduces AP cost)
- Low range
- Special damage types and on-hit effects
- Slower projectiles allow easier energy shield penetration
- Very rare
- Uses special chemical vials as ammo
Models
Firearms
- Craftable
Hawker — mediocre damage spread
Hammerer — high damage spread
Neo Luger — low damage spread, bonus to precision
Falchion (crafting only) — highest critical chance
- Unique
Chemical pistols
Chemical pistols deal less damage than firearms of comparable quality, but pierce energy shields easily and deal special damage types and have additional on-hit effects.
- Craftable
Acid Blob Pistol — deals acid damage, can entangle targets
Cryoliquid Blob Pistol — deals cold damage, chills targets, can freeze targets
Incendiary Blob Pistol — deals heat damage, can set targets on fire
- Unique
XAL-001 Pistol — prototype improved acid pistol
Energy pistols
Energy pistols deal less damage than firearms of comparable quality and cannot pierce energy shields easily, but deal special damage types and other
- Craftable
Electroshock Pistol — deals electricity damage, hits multiple targets, stuns primary target
Laser Pistol — deals energy damage
Plasma Pistol — deals energy/heat damage, high critical damage bonus
- Rare
Lemurian Blaster — lemurian plasma pistol suited for use on a jetski Expedition
- Unique
Phase Gun — deals extra damage to energy shields
Sonocaster — special directed-sound weapon Expedition
Base AP cost table
5mm | 7.62mm | 9mm | .44in | chemical | energy | |
---|---|---|---|---|---|---|
Bieretta 99 | 13 | - | - | - | - | - |
Hawker | 16 | 20 | - | - | - | - |
Neo Luger | 16 | - | 25 | - | - | - |
TT 3000 | - | 20 | - | - | - | - |
Gluck 17 | - | - | 21 | - | - | - |
ZC 99 | - | - | 25 | - | - | - |
Falchion | - | 20 | 25 | - | - | - |
Hammerer | - | 20 | 25 | 32 | - | - |
W&S .44 Magnum | - | - | - | 32 | - | - |
Wasteland Hawk | - | - | - | 35 | - | - |
XAL-001 Pistol | - | - | - | - | 16 | - |
Chemical Blob Pistol | - | - | - | - | 25 | - |
Laser Pistol | - | - | - | - | - | 15 |
Sonocaster E | - | - | - | - | - | 20 |
Electroshock Pistol | - | - | - | - | - | 30 |
Lemurian Blaster E | - | - | - | - | - | 35 |
Plasma Pistol | - | - | - | - | - | 40 |
Phase Gun | - | - | - | - | - | 40 |
Note that Dexterity affects pistol AP cost and craftable pistols may include a Rapid Reloader.
Pistol feats
- Aimed Shot
- Execute
- Kneecap Shot
- Point Shot
- Sharpshooter
- Steadfast Aim
- Gunslinger (firearm pistols)
- Rapid Fire (firearm pistols)
- Gun-Fu (firearm pistols)
- Bullet Time (firearm pistols)
- High-Technicalities (energy pistols)
- Cooked Shot (chemical pistols)
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