Evasive Maneuvers
Jump to navigation
Jump to search
Feat
Evasive Maneuvers | |
Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements
|
Combine with an agile high-mobility character and Sprint for massive evasion boost.
Ability
Evasive Maneuvers | |
Converts all remaining movement points into twice the evasion for 2 turns. | |
Cooldown: 3 turns |
|