Persuasion
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Persuasion is a social skill.
Related Base Ability |
Skill Synergies |
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Details
Persuasion is a social skill mainly used for persuasion dialogue options.
Related items
Headwear
- Hypno Goggles (from +10 to +30)
- Iron Head (-20%)
Suit
- JKK Tactful Jacket (+15)
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Praetorian Peacekeeper (+10)
- Praetorian Caped Peacekeeper (+10)
- Praetorian Chestguard (+10)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
Belt
Boots
- Bespoke Buckle Shoes (+20)
- Armor crafted from Heartbreaker Serpent Skin E (+10)
- Armor crafted from Rathound Leather (-3)
- Armor crafted from Mutated Dog Leather (-10)
- Armor crafted from Ancient Rathound Leather (-10)
- Jumping Stilts (-30)
Foodstuffs
- White Dude (+15)
Related feats
- JKK tattoo (+15 persuasion)
- Echoing Soliloquy's effect is modified by it
Persuasion skill checks
- This list is incomplete; you can help by expanding it.
Character | Related quest(s) | Skill | Result |
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Lucas | None | 10 | Get a .44 Hammerer |
Lucas | None | 15 | Get a machete |
Lucas | None | 17 | Get the Shoddy Shotgun |
Pasquale | None | 5 or 15 | Get two extra psi boosters (2nd option easier) |
Raider | GMS expedition | 5 | Be taken to their leader |
Anna | Faceless' stolen object | 10 | Know what happened to Hugo |
Elwood | Get Elwood's key | 25 | Lure him outside of the gambling house |
Cliff | Save Jenny | 30 | Start the quest |
Gorsky | GMS expedition | 30 | Keep the keycard |
Deputy | Abram's bug | 30 | Persuade him to leave the room |
Katherine | Find Blaine/Kill Blaine | 35 | Get Blaine's location for free |
Old Jonas | Find Blaine/Kill Blaine | 35 | Get Blaine's location (Can be bypassed if the player returned his watch without asking for anything in return) |
Joey | Faceless' stolen object | 35 | Allows to negotiate with Jacek |
Vince | None | 40 | Pass without having to pay |
Gangster (Drop Zone) |
Recover tunneler | 40 | Convince gangsters to leave |
Oskar | Meet Lenox Pierce | 40 | Get information from him for free |
Sarine | Kidnap Sarine | 40 | Lure her out of the camp |
Johnny Filth | Deploy second T-ray emitter | 45 | Leave without having to pay or fight Zone Boyz |
Tanner | Get support for Black Eels | 45 or 50 | Get support from SGS |
Myles | Find EMP device | 50 | Get his help for free |
Phreak | Run the Gauntlet | 50 | Rig the Gauntlet in your favor |
Delma | Everard's assignment | 55 | Convince her to allow player to talk with Todor |
Holloway | Renegade soldiers | 55 | Convince him to surrender |
Adira and Beatrice | Forsaken Island Behemoth | 55 | Skip the fight |
Mayor | Study the rock creatures | 60 | Allows to start the quest before gaining the trust of Chief Banner |
Edgar | Kill the Rathound King | 60 | Successfully negotiate a truce between Camp Hathor and the Rathound King |
Faceless Mindreader | Save Buzzer | 60 | Save Buzzer peacefully (see Faceless relations) |
Delma | Everard's assignment | 65 | Get access to the surveillance room |
Bandit (Secluded Station) | Train heist | 70 | Convince bandits to leave |
Kokoschka | None | 70 | Persuade him to borrow his AKX after SRO assault |
Private Lloyd | Rob Protectorate warehouse | 70 | Allows to walk via front entrance |
Lunatic Scanner (Synesthete camp) | None | 70 | Allows to enter the camp (Can be bypassed if player is a psionic or joined Oculus) |
Colonel Cathcart | Renegade soldiers | 75 | Convince him to investigate Holloway's claims |
Old Reject | None | 75 | Convince him to make an escape |
Phreak | None | 85 | Make him trust you in the initial encounter |
Synesthete | None | 90 | Be able to talk your way out of the ritual without being psionic |
Mordre | Meet Lenox Pierce | 90 | Convince him to confess |
Mordre | Meet Lenox Pierce | 95 | To let him go peacefully |
Curator Nenna | None | 100 | Obtain access to download data from Eidein's Library |
IRIS | Restore Arke powergrid | 110 | Allows to skip the fight with her |
Jacek | Faceless' stolen object | Impossible | Persuade Jacek to let Hugo go |
Character | Related quest(s) | Skill | Result |
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Matriuss Ludenlof | The tracking device | 40 | Persuade him to give you his coin pouch as a reward |
Gray Army Soldiers | Dude's other quest | 40 | Allows to avoid combat when talked to in Main Hall when wearing Gray Soldier Armor |
Gray Army Soldiers | Dude's other quest | 60 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Soldier Armor |
Gray Army Soldiers | Dude's other quest | 70 | Allows to avoid combat when talked to in the Magatzin when wearing Gray Officer Armor |
Gray Army Officers | Dude's other quest | 50 | Allows to avoid combat when talked to in Main Hall when wearing Gray Officer Armor |
Gray Army Officers | Dude's other quest | 60 | Allows to avoid combat when talked to in the Schtab when wearing Gray Officer Armor |
Gray Army Officers | Dude's other quest | 70 | Allows to avoid combat when talked to in the Schtab when wearing Gray Soldier Armor |
Exiled Mutie Guard | Recover the A-RFID Chip | 45 | Allows to enter the Mutie Refuge |
Doctor Savage | Recover the A-RFID Chip | 50 | Persuade him to provide some medical supplies for the Black Sea Muties |
Kaya | Ion's missing group | 65 | Find a way to mend relationship with brother |
Chief Briggs | Join the Expedition | 80 | Allows you to join the Expedition |
Wesley | Recover the A-RFID Chip | 80 | Persuade Wesley to trust the player and allow access into the West Storage Depot before the player has delivered medical supplies |
Black Eels | The Rig Attack | 80 | Allows the infiltrate The Rig while wearing Work Coverall |
Captain Grim | First raid | 80 | Persuade the captain to let you do the raid on your own |
Captain Grim | None | 90 | Allows the player to join the pirates while negotiating for the professor's release |
Captain Grim | Second raid | 105 or 125 | Persuade the captain to let you do the raid on your own |
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