Evasive Maneuvers
Jump to navigation
Jump to search
Feat
| Evasive Maneuvers | |
| Grants you an ability that when activated converts all remaining movement points into twice the evasion for 2 turns. Cooldown: 3 turns. | |
Requirements | |
Combine with an agile high-mobility character and Sprint for massive evasion boost.
Ability
| Evasive Maneuvers | |
| Converts all remaining movement points into twice the evasion for 2 turns. | |
| Cooldown: 3 turns | |
| ||||||||||||||||||||||||||||||||||||||||||||||||||||