Stunned
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Stunned | |
Cannot move or perform any actions. | |
Duration: 1-2 turns |
Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect. It is caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.
Provides temporary stun immunity, Second Wind, when it ends.
Most stuns last for 1 turn but some stuns such as Dirty Kick on males last longer.