Stunned
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Stunned | |
Cannot move or perform any actions. | |
Duration: 1-2 turns |
Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
Stuns are caused by electricity damage on organic targets, sledgehammers' innate 10% stun proc, various abilities and attacks.
Most stuns last for 1 turn but some stuns such as Dirty Kick on males last longer.
Immunity
Second Wind | |
Short term immunity to stun effects. | |
Duration: 2 turns |
Second Wind is caused by expiring stun effects.