Incapacitated
Jump to navigation
Jump to search
Incapacitated | |
Cannot move or perform any actions, but any damage taken will remove the effect. | |
Duration: 1-5 turns |
Incapacitated is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]
Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
Sources
- Cheap Shots (1 turn)
- Flashbang (2 turns)
- Mental Breakdown (up to 3 turns)
- Pneumatic Hammer (2 or more turns)
- Tranquilizing Bolt (up to 5 turns)