Recent Posts

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1
Bugs / Re: Out of Context Dialogue: Thread
« Last post by harperfan7 on Today at 10:18:44 am »
Blaine intimidation option ("cleared this with Tanner and Gorsky") appears even if Tanner left SGS and Gorsky died in Core city.

Never heard of this one; what brings it about?
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Bugs / Re: Out of Context Dialogue: Thread
« Last post by yako on Today at 10:05:29 am »
Lenox promises to talk to Tanner after his quest has been completed even if Tanner left SGS.

Blaine intimidation option ("cleared this with Tanner and Gorsky") appears even if Tanner left SGS and Gorsky died in Core city.
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Bugs / Minor Keep visual bug
« Last post by Anka on May 18, 2024, 06:05:40 pm »
The zone transition can be highlighted, even with the door closed.
4
Bugs / Re: Report spelling/grammar errors
« Last post by WeiJayTan on May 18, 2024, 04:40:29 pm »
[1] Gotta -> Got
[2] to sewers -> to the city sewers; In the slums I've met -> There I met
[3] vigilantie -> vigilante
[4] definitelly -> definitely; smg -> SMG
[5] Statford -> Stratford
[6] Copy -> Copying
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Builds / Re: Optimal non-psi hammer build
« Last post by Eidein on May 18, 2024, 02:37:16 pm »
Good build beat 95% of quests with it in 21 hours, midgame is ofc rough since its psiless hammer but once you have your gear it rly picks up and becomes a bit of a monster.

Only thing I changed in my variation was replacing grenadier with dirty kick.
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General / Re: How to handle beach invasions
« Last post by harperfan7 on May 17, 2024, 05:21:54 pm »
Does destroying their boats at f6, e7 and c7 have a similar effect, or affect camp resources or jet ski strength in any way?

I'm under the impression that it lessens the number of natives you fight at the beach, but I don't actually know.  It's testable, but that'd take a while and I'm not up to it at the moment.
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General / Re: How to handle beach invasions
« Last post by yako on May 17, 2024, 04:40:07 pm »
Apparently naval mines do lessen the numbers of natives during beach invasions.
Does destroying their boats around the island have a similar effect, or affect camp resources or jet ski strength in any way?
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Bugs / Re: Hostile force fields
« Last post by yako on May 17, 2024, 11:53:51 am »
It's in combination of enemies that are unaware of you, but did see you at some point. To continue, you must go to their line of sight (sometimes impossible if you have blocked the path with force field); they won't move otherwise, and ending turn doesn't count against force field expiration, so it will stay there forever, unless you destroy it yourself or trigger proper combat with enemies again.
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Bugs / Re: PC walking through non traversable tiles etc: Thread
« Last post by PhrygianDominant on May 17, 2024, 10:36:52 am »
Fixed for the next patch.
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Bugs / Re: Minor Arch keep bug
« Last post by PhrygianDominant on May 17, 2024, 10:31:14 am »
Fixed.
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