Recent Posts

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Like this build but really difficult to play, especially in the beggining (also 0 experience playing melee builds before)
Can take Versality and use Thumper + Bear Traps for easy exp farming on classic. Maybe even Split Spare to finish off 2 enemies at once (injured by GL). But it will not be knives build this way)
Nice to use Knife Thrower's Glove in offhand (5 AP with 19 dex for throwing knives)
Build is very depended on crafted gear
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Suggestions / Re: Ray should respond to the Pterygotus
« Last post by harperfan7 on June 01, 2024, 09:28:49 pm »
Its the name of the special vehicle in expedition.  Didn't want to spoil anybody that hasn't done it yet.
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Suggestions / Re: Ray should respond to the Pterygotus
« Last post by ciox on June 01, 2024, 09:19:08 pm »
Is this a new secret of some kind?
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Bugs / Re: Hostile force fields
« Last post by yako on June 01, 2024, 01:36:41 pm »
Another thing I've noticed is that casting and attacking a force field can be used to enter combat when it's on "cooldown" or in several areas where it is on constant "cooldown" and can never be initiated (cc_g4 level or utility tower boss fight). Electricity and boss still move in real time, but this still can be exploited by increasing your movement speed in settings.
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Bugs / Re: Firecracker caps disappear from crowbars
« Last post by Tygrende on June 01, 2024, 01:02:09 pm »
Could not reproduce. Gief save.
https://mega.nz/folder/s1ZVmTxI#aY24C-9ujvoPdPdJaVrHew

Everything is set up already, simply hit anyone with no-firecracker crowbar and watch the other crowbar lose its firecracker.

You can also see this happen on one of my streams, pay attention to weapon slots:
https://youtu.be/yXR0zsXROok?t=10566
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Suggestions / Ray should respond to the Pterygotus
« Last post by harperfan7 on May 31, 2024, 10:41:57 pm »
If you tow it to his shop.  He should at least have a line of dialogue about it.
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Bugs / Re: Aegis invasion minor bug
« Last post by yako on May 31, 2024, 10:06:59 pm »
There seems to be another issue: if you didn't respond to the call or didn't have NavCom on you when the invasion started, but did show up and wiped out every enemy (including boats), sec-troopers still die and this has significant negative impact on camp resources. Also you don't get any reward, but this is probably intentional.
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Bugs / Aegis invasion minor bug
« Last post by harperfan7 on May 31, 2024, 09:37:35 pm »
If you don't show up for an invasion and aegis is wiped out, the naga protector and plasma turret will still be there if they weren't previously destroyed.  Considering that the other turrets are automatically destroyed during this event, I figure this is unintentional. 
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General / Re: 2 question for those who beat the game (multiple times)
« Last post by harperfan7 on May 31, 2024, 09:32:47 pm »
Going from 17 to 22 init is not worthwhile.  If you have stealth you can get by with low initiative, but I'd build to be at least decently durable in that case.  There are a handful of times when you dont get to start from stealth, and some of them are easy to forget; like going down the ladder in gms.  All that said, if you are at 17, take paranoia, *and* intend to use root soda all the time, 27 is fairly good.  I played a stealthy n16 commando through the entire game with 23-25 init before root soda (so 28-30) which was my dominant food, and that was fine, though I also had a jkk vest and twitch available if I needed them. 

I max out TM on those few builds where I use it, but you can cast contraction on yourself when you're suffering from the dilation to basically cancel it out.  Also, if you are wearing infused siphoner tabis you are immune to the mp loss (but not the ap loss).  All but two of the TM spells scale with skill, so you may as well max it.

 
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General / Re: 2 question for those who beat the game (multiple times)
« Last post by Eidein on May 31, 2024, 08:15:07 pm »
Having low ini is fine, you may suffer a tiny bit in arena but just drink a root soda. You usually have the chance to manually enter combat for 99% of the combat encounters in the game.

If you are worried about dilation kickback then just use it towards the end of a fight, if you have spare points in a build why not boost your tm to avoid it.
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