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Topics - destroyor

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46
General / Question re: shock & acid bolt damage via specialization
« on: November 29, 2019, 04:04:59 am »
So I'm currently starting to play this crossbow build:

http://underrail.info.tm/build/?HgMGBQkNAwcAQsKgAAAAwohLAAA9WHA2VmQALUZGXwA-KyJiMRYqwoA4AWpLfzMmwoXCpMK1wofip74K4rCQBd-_

Assuming 100% critical chance, max critical power specialization, fully focused, using Anatomically-Aware Scoped Pneumatic Cyclon Crossbow + quiver + marksman for 14AP shock & acid bolt, would you get more raw damage (ignoring relevant thresholds and resists) by using the remaining 5 specialization points on:

Critical damage bonus:
Base (100%) + AA scope (50%) + Bowyer (35%) + Sharpshooter (30%) = 215%
After Critical Power:
[100 + (215 - 100)3]% = 445%

Bowyer = +10% critical damage bonus = +40% critical damage bonus on mechanical and elemental damage after critical power bonus.

Or

Elemental bolts = +25% elemental damage

I'm not sure but I think elemental bolts bonus are multiplicative to critical damage bonus? If that's true wouldn't elemental bolts specialization out-damage Bowyer specialization here?

47
Suggestions / Body Horror should delay stacking of creeping dread
« on: November 11, 2019, 07:02:02 am »
because, well, you seen things.

48
Bugs / Protectorate Firearm omnilube
« on: November 01, 2019, 11:54:50 pm »
Protectorate Firearm omnilube will only show up for "all" or "non-plot" inventory screen. I think it should be under "tools" just like a repair kit.

49
Bugs / Ferryman pickpocket suspicion bar does not degrade
« on: October 06, 2019, 05:11:43 am »
As title

50
Bugs / Expedition bugs
« on: September 22, 2019, 06:40:48 pm »
1. After Chief Brigg fired you for giving the muties supplies Professor still call you on the radio to investigate Nexus of Technology

2. After being fired you still get alert by the camp for native invasion via radio

3. If you drive your jet onto the landing map where the invasion is happening the native will win (they'll camp the entrance until all troopers reinforcements are dead). If you kill the remaining native and stealth to a different map, your jet ski will disappear long w/ the native ships when you return.

51
Bugs / Shotgun bugs?
« on: September 15, 2019, 02:15:13 am »
I'm not sure if this is a bug or intentional design, but forward grip doesn't seem to work on Rebel, Vagabond and Vindicator frames? When you use forward grip as an optional part you don't get "Burst precision: +10%". It does work on Despot, Sovereign and Tyranny frames tho.

52
Suggestions / Tool tips improvement for Spear and related feats
« on: September 11, 2019, 03:35:37 pm »
The tool tips should be improve to mention Spear Guard only applies to melee mechanical damage as it doesn't really specify if it could also block ranged damage.

So pretty much for:
Spear Guard description
Spear Guardian
Fend

53
Bugs / Some expedition bugs
« on: September 08, 2019, 12:32:52 am »
If you bring Todd to live with the pirates, he will permanently stay in the captain's room while simultaneously standing besides Donnie outside.

If you ask Donnie about Katya you just auto exit out of dialogue.


Now I sincerely hope the following are bugs and not a deliberate design choices:

As a non-spear melee user you can't hit some of the hives at all while standing on land:

H8 - northeast corner Hive

I6 - northeast corner Hive, also cannot be reach by water due to terrain blockage! Can't use TNT because it already spawn shit loads of Locust. WTF!

I7 - southeast corner Hive, especially annoying w/ multiple Heartbreakers patrolling the water.

L6 - Middle of the map/Eastern Hive, not reachable by jet because it's sitting in a self contained pool of water!

54
Suggestions / Marker/Tracker/Tracking device for your jets
« on: September 07, 2019, 06:45:44 am »
I think there should be an auto marker on your map showing the location of your jets (at least the expensive ones). Or some sort of tool that tell you the location of your jets (i.e.: torpedo - L4) because I lost my torpedo sneaking around pirate base and now need to search every single grid of Black Sea for it ...

55
General / [Spoiler] Expedition Intimidation checks
« on: September 02, 2019, 01:23:30 am »
According to the wiki, the highest intimidation check pre-expansion seems to be 75:

https://www.underrail.com/wiki/index.php?title=Retrieve_ICPD
https://www.underrail.com/wiki/index.php?title=Renegade_soldiers

So according to this thread, the highest intimidation check for expedition seems to be 100:
https://underrail.com/forums/index.php?topic=4225.msg24208#msg24208

Does anyone know what the other intimidation check values are? Things like intimidating Todd/Wesley? Just curious if they are higher or lower than 100.

56
Suggestions / Additional teleportation rift please
« on: September 01, 2019, 10:06:50 pm »
Right now there's rift location for Free Drone Base but none for Protectorate (Fort Apogee). I think it's only fair to add a rift location for Protectorate. Unless there's one already and I somehow missed it?

57
Bugs / Gas the drones
« on: November 05, 2018, 12:40:47 am »
Quote
Once the mutagen canisters are rigged, head to the Free Drones under-passage base in Lower Underrail and rendezvous with the CAU. You can find it in the under-passages just south of Rail Crossing's entrance.

The area where you meet up w/ CAU is an uncontrolled zone. I managed to kill Dess and Void by luring them into a mine field using noise w/o triggering hostility w/ Protectorate. When I returned to talk to Captain Mareth I get this:

https://i.imgur.com/h1Mcqt3.png
https://i.imgur.com/dmLxTWL.png

58
As title, playing on dominating and the rathounds killed the GMS sentry early on. I can't get into GMS once I receive the GMS expedition quest due to the gate blocking the entrance.

59
As title.

60
Site Feedback & Suggestions / Can't see reply to message
« on: March 09, 2018, 05:14:35 am »
So I replied to a message and the message in question now read "

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