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Messages - bushwhacker2k

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61
General / Re: Minimum Strength Requirements?
« on: July 07, 2014, 01:13:38 am »
Less Action Points.
Somewhat like being overburdened, which, come to think of it, is actually rather similar.

Thanks. So that's the only penalty for it?

62
General / "Tunnelers"
« on: July 07, 2014, 01:13:06 am »
Is there a different group that tunnels, or has the new name for the mysterious group of people been changed from the Tunnelers to the Faceless? Old Jonas still talks about the "Tunnelers".

-

EDIT:

Can you believe I stopped literally right before he mentioned that some people call them the Faceless? Good thing I put this in General rather than Bugs.

63
General / Minimum Strength Requirements?
« on: July 06, 2014, 11:38:05 pm »
I've pieced together that using Sledgehammers while you don't meet the Str req causes an accuracy penalty-

but is there more?

What is the penalty for wearing metal armor when you aren't strong enough to do so?

64
There are notifiers for damaged equipment and being overburdened, howabout a notifier with a tooltip letting a player know what penalties they're receiving for using equipment that they can't fully handle?

65
Bugs / Re: Some NPCs don't wear their armors
« on: July 06, 2014, 11:07:07 pm »
What? you thought that just because this is underrail there were no perverts anymore? :P

If anything, the post-apocalypse is when the perverts stop caring about laws and act out their perversion freely :D

66
Bugs / Wyatt Pear's Dumb Dogs
« on: July 06, 2014, 11:03:42 pm »
I was waiting around near Wyatt's house in the Junkyard (the actual junkyard portion of the Junkyard) and I left his house door open but left the gate closed... then while I was closer to the mutants I heard a dog yelp as if it had died and I knew immediately what had happened.

Both dogs died on one of his mines!

This wasn't even a distant mine, this one was literally like 10 feet outside of the door in plain sight.

[Yes, I am aware this isn't necessarily a bug, but it was so notable I had to make some kind of mention of it- and it is weird that they wouldn't know to avoid his mines]

67
General / Re: Un-Labeled Containers
« on: June 27, 2014, 10:22:05 pm »
I found 2-3 bones/remains in a pit that had no label
I must've missed those. Where'd you find 'em? Could be intentional, could be simply a forgotten label. I dunno.

I can't remember the exact location off the top of my head (in some caves, I think the only NPCs on the map are Cave Hoppers), it has a really notable pit filled with bones but I don't think there's anything hostile there.

I also know there's a hidden footlocker like that south of Rail Crossing, on the west side of the railroad tracks leading south.

Oh, I remember that one! :D I love hidden stuff like that!

Aaand there are also some other unlabeled objects, like the secret passage leading to Kohlmeier's old house in Junkyard. I think that's actually a very good idea. Players can find it without "unlocking" it via a quest flag or perception points or something, and Kohlmeier's description of it really helps simply because you know where to look. More secrets like that would be nice.

I agree, there are some potential benefits to leaving some things unmarked (though if this is going to be the case some things should probably just not be marked otherwise players will assume everything is marked).

68
General / Un-Labeled Containers
« on: June 27, 2014, 09:41:20 pm »
I've come across a few un-labeled containers while playing Underrail and, as with the hidden effects thread I made regarding equipment that causes effects that aren't explicitly stated, I'm wondering if some of the un-labeled containers are intentional.

I found 2-3 bones/remains in a pit that had no label and it brought up the idea of hidden things for players to find without just holding down Z or Tab all the time (which I do).

So, questions: Are these intentional? Are there plans to add more un-labeled containers?

If there are only going to be a few in the entire game you can make a sure bet that the vast majority of players will miss them since they get used to detecting all containers simply by holding a button.

69
Suggestions / Re: Map
« on: June 27, 2014, 09:37:39 pm »
It would be pretty cool to find some old paper maps/plans of the Underrail. Having an old map that shows the tunnels in their pristine state, you'd have to figure out which tunnels have collapsed or otherwise changed.

Oh, that'd be awesome! :D

70
Bugs / Re: Weird allocation of value
« on: June 27, 2014, 06:31:15 pm »
Hey, someone did read that thread! :D

Yes, pretty much the same thing.

71
General / Re: Pistol Build - Insanely High Damage
« on: June 27, 2014, 06:27:59 pm »
Hilf, if you are using steam you can take screencaps with steam by using F11 I belive.

F12 for me :D

72
Bugs / Re: Target Practice... FOR FISTS!
« on: June 27, 2014, 06:26:35 am »
That's what i call alternative quest solution (:

In this case I agree, I like how they left the space open so some people could think to slip past.

73
Bugs / Target Practice... FOR FISTS!
« on: June 27, 2014, 01:23:04 am »
So I, on the spur of the moment, decided to walk around the table at the shooting range and then proceeded to punch the target until I had hit it 10 times...

Gorsky was A-OK with this and sent me on my merry way, not having fired a single bullet, back to Tanner. :)

74
Bugs / Damaged Carpet Tiles are a Different Color
« on: June 27, 2014, 01:17:29 am »
Actually summed it up pretty well in the title, but if you go to a room with carpeting (there are a few in SGS I believe, like Tanner's office) and look closely at the tiles that are specifically damaged you will likely notice the carpet is a different color entirely from the surrounding undamaged carpet.

75
General / Pistol Build - Insanely High Damage
« on: June 27, 2014, 12:45:24 am »
Before, I was confused as to how you could possibly do over 300 damage in a single attack for the "It's Super Effective!" achievement- then I made a pistol character.


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