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Topics - harperfan7

Pages: 1 2 [3] 4 5 ... 21
31
Suggestions / Random stealthed lurkers?
« on: October 31, 2023, 03:32:33 pm »
It just occurred to me that I don't think Ive ever seen random stealthed lurkers in the underpassages (or adjacent areas), like how there are random stealthed muggers/assassins in core city.  That would be highly fitting.

32
Bugs / Sweep and poisons
« on: August 30, 2023, 09:27:54 pm »
It can apply more poison hits than the poison has doses, and it uses an incorrect number of doses regardless. 

33
Suggestions / Hypertoxicity feat upgrade
« on: August 30, 2023, 09:17:42 pm »
Have it grant additional doses when applying a poison to a weapon.

34
Suggestions / Give specops night vision
« on: August 16, 2023, 09:57:35 pm »
They turn the lights off, but supposedly can't use NVG, so just give them crawlervision.

35
Bugs / RK in DC
« on: August 03, 2023, 03:15:12 pm »
Rathound King's fire barrels in DC use the old fire graphics.

36
Bugs / Perfect scattering
« on: August 01, 2023, 09:53:33 pm »
Perfect scattering does not get multiplied on crits, but unlike expertise it does not say so.

37
Suggestions / Saw a good riot armor suggestion today
« on: July 31, 2023, 04:38:25 pm »
Shields block all very slow and slow attacks, not just mechanical melee, and shield block works like boxing gloves.  Simple and functional. 

edit:  it would also make sense if they gave some blast resistance

38
Suggestions / Balor should wear an ironhead
« on: July 05, 2023, 07:02:05 pm »
guaranteed, since he can't have a shaded visor
He is their leader after all.

39
Suggestions / Warmed-up should weaken as duration drains
« on: July 05, 2023, 04:16:38 pm »
As it stands, if you get to 4 stacks, those 4 stacks will last the entire 40 seconds of the status duration.  I think you should lose stacks as the duration drains away.  I also think only the 4th stack should grant freeze immunity.  This would mean that luring enemies away from their fire would make them vulnerable to freeze after two turns, instead of eight.

40
Bugs / Floating door in AWF zone 3
« on: June 30, 2023, 01:14:15 am »
The building with drilldozer.

41
Bugs / Floating mutant corpse
« on: June 29, 2023, 10:10:11 pm »
In the abandoned waterway facility, in the first zone with the mutants there is a trapdoor that leads to the spider cave.  When you go down it, there is a small area with a breakable wall before the exit into the spider cave map.  Right by the exit is a hunchback mutant corpse (not a container; just a sprite).  It floats over your character sprite when you walk through it.

42
Suggestions / Split Kneecap Shot status into two statuses
« on: June 26, 2023, 06:27:08 pm »
One for slow and one as a bleed, so the bleed can actually be treated as a bleed (tfb, coagulant shot, etc).

43
Bugs / Random encounter minor bug
« on: June 26, 2023, 02:37:30 am »
In upper underrail, I came across a protectorate vs bandits fight, in which the protectorate had a doberman with them that never participated; just stood there for the whole battle.  The bandits had a dog; the bandits were all red while the dog was orange or yellow.  The bandit dog attacked the protectorate, however.

edit:  can't even click on the doberman for dialogue

44
Bugs / Minor black sea map bug
« on: June 26, 2023, 01:56:26 am »
This map square doesn't show the little light-beacon statue, like the ones you can see down in LemCo.

45
Bugs / Yahota once you switch to pirates
« on: June 25, 2023, 08:40:14 pm »
If you switch to the pirates after the kidnapping quest starts, I believe Yahota will stay in her infiltration position forever.  Is this intentional?

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