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Messages - blakjak

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1
Bugs / Mushroom Cove Scavenger Quest Minor Bug
« on: February 11, 2024, 09:56:38 pm »
When completing the Water Treatment facility, Chester can spawn on top of other NPCs occupying the same spot at the bar.

2
Some big changes for Psi, that's for sure. Some of the pure psi builds I saw were crazy. Hopefully it doesn't unfairly punish more support-focused uses of psi with this new resource to manage.

3
Development Log / Re: Dev Log #47: Announcing Underrail: Expedition
« on: October 11, 2016, 06:10:14 pm »
The new environments look awesome, I'm stoked to delve back into Underrail when this gets released!

I hope we get our own boat to cruise the waterways.  :D

4
Bugs / Praetorian Questline Bug
« on: March 27, 2016, 01:58:59 am »
During the end of the Find the Acid Hunters mission for the Praetorians, Archibald responds negatively about Coretech regardless of you telling him the real or fake outcome of the quest by allowing you to ask if what he asks you to do next will hurt his relations with Coretech.

5
Best way I found to beat him is to stun/incapacitate him somehow then kill him in 1-2 turns with burst damage. Otherwise I almost always have trouble hitting him.

I did had to savescum with the autosave for good initiative rolls on one character who couldn't survive his first burst due to 3 CON, but aside from that I think I've managed to kill him at level 13-14 as long as he's CC'd somehow.


6
They still check for Will, but now you also need Thought Control to get Bilocation from Silent Isle.

Yeah, now it isn't a Will, it is Thought skill that ckecked.

I knew of this change, but I was more surprised to see that with 10 Will I failed checks on other pillars in-game, which had worked with 10 Will last patch.

7
General / Re: Coretech Warehouse Battle Impossible ?
« on: March 22, 2016, 04:47:31 am »
My favourite way to do this is to spam caltrops and molotovs. Managed to kill all the mercs while working for Coretech without any help from the NPCs.

I really appreciated them telling me how hard the battle was for them.

8
General / Re: Underrail 3d map
« on: March 22, 2016, 04:44:35 am »
Very nice job!
This map is awesome

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General / Re: Mutagen Puzzle
« on: March 18, 2016, 06:02:38 pm »
Thank you!! That did the trick, how long did it take you find out the puzzle?

No problem! It took me around 10 minutes. The puzzle may be different every time, but it follows a general pattern. If I had the save it might've been a bit quicker.

Good luck with the final fight!

10
Doing a new playthrough in this patch, and I noticed where I sometimes could watch pillar visions with 10 Will I now cannot. Was there a change to some skill checks for them?

11
General / Re: Mutagen Puzzle
« on: March 18, 2016, 03:51:35 am »
HELICON 1, ECHO 3, HELICON 3, SOLIS 1 should do it.

12
General / Re: HARD MODE Ironman run?
« on: March 12, 2016, 09:32:13 pm »
...because with psi and stealth you can burn them, make them flee, block them, restealth and go away then return for finish the job... i'm enjoying a lot this build.

Do you only use psi? Or do you have some other combat skill as a backup?

13
General / Re: SPOILERS END GAME
« on: March 03, 2016, 02:13:34 pm »
In fact, a few days ago Epeli dropped a faint insinuation that Styg might actually be working on something right now.

Interdasting, where'd you see that?

14
General / Re: SPOILERS END GAME
« on: March 02, 2016, 01:34:12 pm »
There's no law that says sequels must be technically distinct from their predecessors. A lot of the best sequels in gaming used practically identical assets and systems to their predecessors. Fallout 2, Baldur's Gate 2, STALKER CoP, etc.

If there is enough content planned for an entire new game, and if it picks up from where the story left off, then for all intents and purposes it is a sequel.

The ending of Underrail practically begs a sequel in North Underrail.

I agree with this dude, a sequel doesn't have to reinvent the wheel and I feel like that is where some developers have a tendency to hurt their IPs. The nice thing about a sequel would be that should they want to refine anything it seems like it would be easier to do so with an entirely new game.

15
General / Re: How to reset Abram's quest state if you've messed it up
« on: March 01, 2016, 10:28:26 pm »
Does this still work with recent save format file changes?
Let me check.

I can confirm that it seems to work with the new saves. I used it earlier today and Underrail hasn't crashed at all.

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