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Messages - WeiJayTan

Pages: 1 [2] 3 4 ... 8
17
Bugs / Dialogue: Knowledge of an important artifact's lock
« on: May 10, 2024, 11:43:59 am »
If the player has only heard Dude's explanation of the artifact, when passing the artifact to Azif, the player automatically knows about the special lock, despite the subject matter not being mentioned by Dude.

18
Bugs / Abandoned Waterway Facility Gate Button vanishing
« on: May 04, 2024, 02:58:32 pm »
If this red button is pressed when the gate is closed, the button vanishes and becomes non interactable. Though one can still see the highlight text briefly.

19
I've visited the Drag n Drop after it refreshed many times in the same playthrough, and encountered the Gambler Patron scenario at least twice. Yet, I've never seen the 'All In' drink in stock.
Out of curiosity, is it guaranteed to appear in stock in that scenario or is it a chance to appear in stock in that scenario?

20
Bugs / Gunslinger's Tactics against Greater Coil Spiders
« on: April 28, 2024, 05:02:33 pm »
When set to the option to 'Avoid engaging enemies', the Gunslinger still triggers combat from stealth when he sees the Greater Coil Spiders in the mall in his sights.

21
Bugs / Re: Unmarked encounters
« on: April 24, 2024, 02:45:35 pm »
Junkyard (Jy7): (Back Alley) - Rift
Junkyard (Jy4): (East Residential Area) - Mindshroom (Behind Vilmer's House)

22
Bugs / Stuck in Dialogue in Port Zenith
« on: April 20, 2024, 04:31:39 pm »
If one is spotted in Port Zenith without permission, it is possible to get stuck in this particular dialogue.

23
Bugs / Re: Oculites ask not to bother Six before he appears
« on: April 19, 2024, 06:16:48 am »
Also, I haven't checked whether they keep saying that after Six leaves Oculus, but if they do, it's a problem too, especially if the player joined Oculus after that.

I'm planning to look into that myself. There is also the scenario in which the player joined Oculus after a certain something has left a certain research facility. In which case, Six probably won't be in Oculus anymore.

24
Bugs / Re: Oculites ask not to bother Six before he appears
« on: April 18, 2024, 05:58:40 pm »
Actually, I think this dialogue is fine. Even if someone's a first timer, they'll probably... eventually, realize who the generic oculites are referring to.

25
Bugs / Re: Report spelling/grammar errors
« on: April 13, 2024, 05:03:56 pm »
[a]
[#b] preyin'
[c] and I all I can say
[e] 1. Alright Teresa, give me [...]
     3. a little chat.
[g] you now you feel as

26
Bugs / Re: Report spelling/grammar errors
« on: April 12, 2024, 10:13:09 am »
[1] see
[2] long
[3]
[4]
[5] Her
[6] successfully

27
Bugs / Re: Report spelling/grammar errors
« on: April 11, 2024, 01:34:06 pm »
[1] commit
[2] beautiful
[3] (Female player character) her
[5] available
[6] device

28
Bugs / Re: Report spelling/grammar errors
« on: April 11, 2024, 01:12:55 pm »
[1] Every
[2] (Female character) her way
[3] *Gauntlet Directions
[4] later
[5] bedroom
[6] to ask

29
Bugs / Scrapperac Daze interactions
« on: April 10, 2024, 06:31:28 pm »
In theory, Scrapperac's daze effect should only trigger with melee weapon and unarmed attacks. I recall in a past version, can't remember which one, it triggered with a chemical blob pistol shot. Not certain if it's still there.

Meanwhile, in the current version, I noticed that it triggers even with a missed attack from a Flurry. *See attached screenshot.
Interactions with the daze effect of Scapperac seems weird, all things considered. Might want to retest it's interactions with various kinds of attacks.

*If the effect dazes the player, it would only last for one turn, expiring after the player ends their turn. If it doesn't immediately reduce their action and movement points for that turn, it would be pointless to apply the effect to the player.
*I think it would be best to state in Scrapperac's description the chance to daze, and how many turns the daze would affect the player/their target,


30
Bugs / Re: Minor institute DC elevator bug
« on: April 10, 2024, 04:41:02 pm »
There is also no sound when searching the two shelves on the west side of Tanner's room.

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